Nvidia-led NitroGen is a generalist video gaming AI that can play any title — research also has big implications for robotics
Trained on 40,000 hours of gameplay in 1,000+ titles.
A diverse group of researchers from Nvidia, Stanford, Caltech, and other institutions has introduced NitroGen. In a LinkedIn post on Friday, Jim Fan, Nvidia Director of AI & Distinguished Scientist, heralded NitroGen as “an open-source foundation model trained to play 1000+ games.” However, the implications are much wider, spilling from game worlds into the real world, with sizable benefits for simulations and robotics.
You could say, this research presents an attempt to distill a ‘GPT for actions.’ Thus, it is a kind of LLM breakthrough, applying this proven large-scale training tech beyond the fields of language and computer vision. Moreover, the pioneering building of “generally capable embodied agents that can operate in unknown environments has long been considered a holy grail of AI research,” asserts an introduction to the research paper.
Interestingly, NitroGen’s foundation is the GROOT N1.5 architecture, originally designed for robotics. And its application inside the world of gaming shows potential to circle back and bring great benefits to robots working in diverse or unpredictable environments, too.
NitroGen was adapted to play games packed with wildly different mechanics and physics – that’s the nature, and fun, of video games. The researchers used 40,000+ hours of public gameplay videos shared by streamers. Videos in which gamers overlaid their real-time gamepad interactions on the stream were particularly helpful.
In tests, NitroGen was successful in games as diverse as “RPG, platformer, battle royale, racing, 2D, 3D, you name it!” enthuses Fan. While results are promising, the Nvidia scientist says that this is just the start, with a big hill left to climb.
This first version of NitroGen is intentionally focused on fast motor control, or ‘gamer instinct,’ as Fan calls it. According to the shared research, the new LLM also has a “strong competence across diverse domains,” and the model works in procedurally generated worlds as well as unseen games with a “52% relative improvement in task success rates over models trained from scratch.”
All the research into NitroGen so far has been open sourced, and those interested in gaming, robotics, and LLMs are encouraged to tinker. Tweaks to the pretrained model weights, the entire action dataset, and code are all open to your flights of fancy and fiddly digits.
Get Tom's Hardware's best news and in-depth reviews, straight to your inbox.
Follow Tom's Hardware on Google News, or add us as a preferred source, to get our latest news, analysis, & reviews in your feeds.

Mark Tyson is a news editor at Tom's Hardware. He enjoys covering the full breadth of PC tech; from business and semiconductor design to products approaching the edge of reason.
-
bill001g Lets see how the anti cheat crowd feels about this one. From their description this uses a camera to look at the screen and uses normal input methods. What next everyone who plays some of these games has to mount a second camera behind them so they can be sure it is a person playing the game.Reply -
nitrium This is the future of gaming. AI will just play the games for you, while you just sit back and relax and feel like a total gaming pro! "AI assist" (ranging from 'aim assist' 1/10 to 'play the whole game for me' 10/10) is coming to all games as part of your GPU driver. It will be celebrated because it will allow unprecedented "accessibility" for everyone. Just wait.Reply -
tamalero Reply
most likely designed for researcher and mainly to create AI slop to upload in social media as "let's play" videos.thisisaname said:Ai designed games to be played with by Ai, it's Ai all the way down. -
alrighty_then Nice. Innovations in robotics, to games, and back again. The real world is packed with minigames.Reply