Puzzles Are Fun In Virtual Reality

While I was taking in the various experiences at the Steam VR Developer Showcase, a couple of themes started to materialize, one of them being puzzles. Of course, puzzles of some form are generally found in most games, but of the 12 games that were shown, three of them use puzzle solving as a core mechanic for their game play.

Nothing But Puzzles

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Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • jaber2
    In a few years people will say "Remember when VR was for building things? how did we fuck that up? now its about destroying things" Good times.
    Reply
  • kcarbotte
    17410445 said:
    In a few years people will say "Remember when VR was for building things? how did we fuck that up? now its about destroying things" Good times.

    VR isn't only "for building things." It's for any thing.
    There are plenty of other experiences coming, some of whiich I'm still writiing about from the event.
    Reply
  • Nintendork
    I can't believe how we the get the same "VR" bricks as the one I saw in 1990.
    Reply
  • neon neophyte
    I can't believe how we the get the same "VR" bricks as the one I saw in 1990.

    not even close.
    Reply
  • alidan
    the whole we can only do it with vr thing needs to end, vr should be a fun addition to a game, not a cumbersome one, note besiege... it looks like it largely does what the puzzle game does, but does not require living room space, a vr headset and a vr controller, it also does it seemingly better because the its not going full gimmick in the way you control it.

    i get games will go through an awkward phase with vr, but my god, nothing done in vr has yet to actually be not doable without, and even with that said, better without.

    you want to kill off vr faster than anything else, make it so the games play worse than without.
    Reply
  • kcarbotte
    17416805 said:
    the whole we can only do it with vr thing needs to end, vr should be a fun addition to a game, not a cumbersome one, note besiege... it looks like it largely does what the puzzle game does, but does not require living room space, a vr headset and a vr controller, it also does it seemingly better because the its not going full gimmick in the way you control it.

    i get games will go through an awkward phase with vr, but my god, nothing done in vr has yet to actually be not doable without, and even with that said, better without.

    you want to kill off vr faster than anything else, make it so the games play worse than without.

    I have no idea what you are talking about, but none of the games I tried felt worse in VR, and most couldn't be done without VR.

    Litterally none of the 12 games I tested have any risk of killing off VR.
    They were all fun to play and each one had somethiing unique to offer. Taking inspiration from an old idea and applying it to VR doesn't make the game any less fun. VR devs are building games around what feels fun to do in VR.
    Reply
  • Alec Mowat
    I can't believe how we the get the same "VR" bricks as the one I saw in 1990.

    If you haven't, you should do yourself a favour and try VR. It's nothing like it was in the 90's. It works, very well.
    Reply
  • kcarbotte
    17420016 said:
    I can't believe how we the get the same "VR" bricks as the one I saw in 1990.

    If you haven't, you should do yourself a favour and try VR. It's nothing like it was in the 90's. It works, very well.

    The hardest thing to do right now is explain to people why they want to try it.
    Once they do, they are sold.
    Reply
  • photonboy
    There will be good and bad games and other things just like any platform. The good ones will succeed, become refined and drive the direction things go. Bad things will be phased out.

    The concept of bad games killing off VR is like saying a few bad TV shows will kill TV. Heck, most TV shows arguably suck and it didn't stop me getting my Buffy fix.
    Reply
  • kcarbotte
    17424011 said:
    There will be good and bad games and other things just like any platform. The good ones will succeed, become refined and drive the direction things go. Bad things will be phased out.

    The concept of bad games killing off VR is like saying a few bad TV shows will kill TV. Heck, most TV shows arguably suck and it didn't stop me getting my Buffy fix.

    While that certainly will remain true for a long time, much of the "bad" has already been weeded out by the 3 year lead time for VR to be released.
    Devs have been playing with what works and what doesn't for some time now, and what is emerging as final products for each VR platform is really showing that things have come a long way in those 3 years.
    Reply