Intel Xe HPG Gaming GPU: Taking on AMD and Nvidia

Intel Xe HPG
(Image credit: Intel)

The reveal of the Intel Xe HPG during Intel's Architecture Day 2020 was part of the virtual firehose of information on a ton of upcoming products and technologies. We've covered Tiger Lake and Xe LP Graphics elsewhere, and we have new details on Xe HP / HPC and the newly christened 10nm SuperFin process. But one of the products we're most interested in seeing and testing isn't coming until 2021. We've speculated on what Intel's Xe Graphics would bring to the dedicated GPU since we first heard about Team Blue's aspirations back in 2018. The latest details are far more promising than what we were previously expecting, so a delay until (hopefully earlier rather than later) 2021 isn't necessarily a bad thing. Intel's dedicated GPU plans are definitely going to be more potent than the DG1 demo at CES back in January.

Intel originally had plans for a single graphics architecture with two micro-architectures back in 2018. Two years later, the number of microarchitectures has doubled to four. Xe LP is for integrated graphics and entry-level solutions, Xe HP is for high-end compute and data center workloads, and Xe HPC is basically Xe HP on steroids (and possibly with a shrink to 7nm, sort of), targeting supercomputing exascale solutions. That leaves the fourth and final microarchitecture that Intel just announced during its Architecture Day briefings: Intel Xe HPG.

Jarred Walton
Senior Editor

Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.

  • warezme
    Intels Achilles heel has always been drivers. If they haven't sorted that out, the hardware won't matter.
    Reply
  • jimmysmitty
    warezme said:
    Intels Achilles heel has always been drivers. If they haven't sorted that out, the hardware won't matter.

    In GPUs, yes. But they also have never really done more than just had a half decent iGPU. In others theirs are typically pretty good.

    I hope they can break in and kill the duopoly that AMD and nVidia have. AMD and nVidia have price fixed before and having a third party in to push competition and possibly get us better pricing is never a bad thing.
    Reply
  • JarredWaltonGPU
    warezme said:
    Intels Achilles heel has always been drivers. If they haven't sorted that out, the hardware won't matter.
    I discussed this in the Xe LP article, but the latest drivers have been pretty good for me. There were one or two issues I think, but with UHD 630 and Iris Plus, every game I tested at least worked. I also discussed the drivers in the recent integrated graphics testing.

    https://www.tomshardware.com/uk/news/intel-xe-lp-graphics-specs
    https://www.tomshardware.com/features/intel-gen11-core_i7_1065g7-tested
    https://www.tomshardware.com/features/amd-vs-intel-integrated-graphics

    It's by no means a 'solved' problem, but compatibility is not nearly as bad as in the Haswell and earlier days.
    Reply
  • TerryLaze
    jimmysmitty said:
    I hope they can break in and kill the duopoly that AMD and nVidia have. AMD and nVidia have price fixed before and having a third party in to push competition and possibly get us better pricing is never a bad thing.
    Yeah,why do I doubt that intel will somehow have aggressive pricing on...anything.
    I mean I wish but it's very unlikely,it's not like intel has to make sales to survive,especially desktop/gaming GPUs.
    Reply
  • Chung Leong
    Seems like a mistake to not use HBM. A first generation product is not going to achieve high volume in any event, so why launch something mediocre? Given Nvidia's market position and advantage in game optimization, an Intel solution has to have 50% more raw horsepower to be competitive. I'm not seeing that here.
    Reply
  • jimmysmitty
    TerryLaze said:
    Yeah,why do I doubt that intel will somehow have aggressive pricing on...anything.
    I mean I wish but it's very unlikely,it's not like intel has to make sales to survive,especially desktop/gaming GPUs.

    It depends on the case. Core 2 was very aggressive price wise. The Core 2 Quad Q6600 was much cheaper and outperformed the Quad FX setup, AMDs then equivalent quad core system pre-Phenom.

    In this case I would like to think since Intel is new to the market so to speak they would be more aggressive to start.
    Reply
  • AnimeMania
    I think Intel's Achilles heel has been killing off ideas/products before they have a chance to catch on. Nobody wants to buy a Graphics Card that won't be supported a year from now.
    Reply
  • TCA_ChinChin
    jimmysmitty said:
    AMD and nVidia have price fixed before and having a third party in to push competition and possibly get us better pricing is never a bad thing.
    When did they price fix? Having Intel compete is nice though.
    Reply
  • spongiemaster
    TCA_ChinChin said:
    When did they price fix? Having Intel compete is nice though.
    I don't think they ever have. It's more of a case of non-competing for the past few years. Nvidia has chosen whatever price can maintain their margins because AMD can't compete. Then a year or two later, AMD releases cards that just slightly undercut Nvidia on price, but not by enough to warrant any real response from Nvidia, keeping ASP's inflated.
    Reply
  • JarredWaltonGPU
    Chung Leong said:
    Seems like a mistake to not use HBM. A first generation product is not going to achieve high volume in any event, so why launch something mediocre? Given Nvidia's market position and advantage in game optimization, an Intel solution has to have 50% more raw horsepower to be competitive. I'm not seeing that here.
    HBM is terribly expensive. Even AMD learned its lessons and has backed off of pushing HBM2 in the consumer segment. It has its use cases, like enterprise / HPC stuff, or when you want to use as little area as possible (eg, Navi 12 for Apple MacBook), but the price/performance just isn't necessary or beneficial for consumer products.

    As far as a raw horsepower advantage, I think you're stuck in the past. Iris Plus Gen11 graphics has about 1.1 TFLOPS of computational power. It performs basically like a 1.1 TFLOPS AMD or Nvidia GPU. By which I mean that it's woefully underpowered, only half the performance of a lowly GTX 1050. Intel really needs more ALUs / EUs for its graphics ambitions, and it looks like Xe HPG may do the trick. I don't expect a 10 TFLOPS Intel part to outperform a 10 TFLOPS Nvidia part, but a 15 TFLOPS Xe HPG could probably put up a good fight against RTX 2080 Ti.

    We definitely need to see Xe HPG in action before coming to any conclusions, though. Even Xe LP won't really tell us what to expect from Xe HPG, since HPG is going to reworks the architecture for sure. Fundamentally, it's just a matter of getting optimized ALU cores that can run gaming workloads fast, and Intel has the R&D resources to try and make that happen. Whether it can succeed (and overcome internal politics) is a major question.
    Reply