Fall Extreme Gamer System Shootout Part 4: CyberPower' XLC

Benchmarks - What We Use And Why

3DMark 2005 And 2003

Called the "Gamer's Benchmark," THG has been using the different versions of 3DMark over the years. The mark is set using a reference system that easily becomes outdated. As these newer systems make it to market they should have better scores. The higher the score, the better the performance was versus the reference system. With each new version of 3DMark, scores are scaled down so they do not become astronomically high. These third-party benchmarks are widely used across the industry.

Unreal Tournament 2004

Many games are based on one of the Unreal Engines. For this reason, we feel it is necessary to keep UT2004 in the lineup. We use a custom time demo for UT2004. It is set up in assault mode on the Fallen City map. We do not use bots, and the graphics details are of course at their highest level.

Far Cry 1.3 (32-bit) - Cooler01 Demo

The Crytek engine is just one of many. Far Cry is a good game to tax the graphics card with textures, shading and lighting. We turned on the flashlight in our custom time demo, Cooler01, to make sure it got a thorough workout.

Doom 3 - Demo1

The next game engine to come onto the horizon was the Doom 3 engine. It will put cards through an ordeal with its complex lighting. We use the Doom 3 default time demo, "demo1," for each of our tests. First, the graphics card driver is set to "application controlled." Then in the game we disable FSAA and the high-quality setting for the first run. When set at high quality, anisotropic filtering is automatically enabled and set to eight-sample mode. For the second run, we turn FSAA to 4X to really tax the GPU.

Half-Life 2 - MW_Coast1 Demo

Last but not least we have what drives Half-Life 2, Valve's Source Engine. Half-Life 2 is a game that offloads some of the work to the CPU. This is a good test for the latest graphics as well as overall system performance. Not to mention that HL2 offers some serious "eye candy" for the gamer.