Prototype Performance Analyzed

Test System And Benchmark Settings

Right out of the gate, Prototype is not an ideal benchmarking candidate. The title has no built-in benchmarking tool, and to make matters worse, every time a saved game is loaded the player is placed at the same position on the map, but at a different time of day. Because of this, every benchmark run has its own unique rendering challenges. The map is also populated differently on each load, with helicopters, enemies, tanks, cars, and people in different locations, so no two benchmark runs are the same. We must keep this in mind when interpreting the results, so as not to assign too much significance to minor differences.

Note that we used two test systems: a Core i7-920-based system for the majority of the benchmarks and a Core 2 Quad Q6600-based system to demonstrate what slower CPU architecture, lower clock speeds, and fewer CPU cores would provide in the way of performance.

Once again, we chose a range of graphics cards from our “Best Graphics Cards for the Money” monthly recommendations for our tests. This gives us a nice broad spectrum of cards to scrutinize from a range of budgets. The only note here is that our Radeon HD 4870 benchmarks were performed by underclocking a reference Radeon HD 4890 down to Radeon HD 4870 speeds, which should deliver reference Radeon HD 4870 performance (as the Radeon HD 4890 is essentially an overclocked Radeon HD 4870).

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Header Cell - Column 0 Graphic Test SystemCPU Test System
CPUIntel Core i7-920 (Nehalem),2.67 GHz, QPI-2400, 8 MB CacheIntel Core 2 Quad Q6600 (Kentsfield),2.7 GHz, FSB-1200, 8 MB Cache
MotherboardASRock X58 Supercomputer Intel X58, BIOS P1.90MSI P7N SLI Platinum Nvidia nForce 750i, BIOS A2
NetworkingOnboard Realtek Gigabit LAN controllerOnboard nForce 750i Gigabit Ethernet
MemoryMushkin PC3-10700 3 x 2,048 MB, DDR3-1066, CL 8-8-8-19 at 1.8 VA-Data Extreme DDR2 800+ 2 x 2,048 MB, DDR2-800, CL 5-5-5-18 at 1.8 V
GraphicsSapphire HD4650 512 MB DDR2 PCIeGigabyte GV-N96TSL-1GI 1 GB DDR3 PCIeDiamond Radeon HD 4770 512 MB DDR5 PCIePowercolor AX4830 512 MB DDR3 PCIeGigabyte GV-NX88T512HPV1 512 MB DDR3 PCIeAsus ENGTS250 DK 1 GB DDR3 PCIeAsus EAH4850 MT 512 MB DDR3 PCIeAsus ENGTX260 796 MB DDR3 PCIeATI Radeon HD 4870 referenceAsus ENGTX260 796 MB DDR3 PCIe
Hard DriveWestern Digital Caviar WD50 00AAJS-00YFA, 500 GB, 7200 RPM, 8 MB cache, SATA 3.0 GB/sWestern Digital Caviar WD50 00AAJS-00YFA, 500 GB, 7200 RPM, 8 MB cache, SATA 3.0 GB/s
PowerThermaltake Toughpower 1200W1,200 W, ATX 12V 2.2, EPS 12v 2.91Ultra HE1000X ATX 2.2, 1,000 W
Software and Drivers
Operating SystemMicrosoft Windows Vista Ultimate 64-bit 6.0.6001, SP1
DirectX versionDirectX 10
Graphics DriversNvidia GeForce 186.18, Catalyst 9.6
  • Wayoffbase
    I don't see anyone upgrading from a C2Q to an i7 for a game that's just not all that great looking on high settings, the performance discrepency there was odd. The gameplay itself looks like it might be interesting though.
    Reply
  • Ramar
    Already beat the game a week ago, but it was a thrill-ride. Not sure why the article's so late getting up though.

    At the least, it'll convince people that their older rigs -can- run it. It's basically an optimized and mostly un-buggy Web Of Shadows engine; I'd expect a 7800GT could probably run it okay.
    Reply
  • Ramar
    Wayoffbase...just not all that great looking on high settings,...
    In action it's much better than these screenshots. It pulls a lot of the same tricks MGS4 does on the PS3, where you can tell it's not actually doing that much processing but it looks like it is. Screenshots don't do the game justice because you rarely see a texture or polygon for more than a few seconds at most; in action the particle effects are actually pretty impressive.

    Reply
  • apache_lives
    could this be the first game that takes full advantage of an i7's 8 threads?
    Reply
  • mcbowler
    Hmm.. all its takes is an XBOX 360! $200.00 It is a great game.
    Reply
  • neiroatopelcc
    What happends if you add 8gb ddr2-1200 (ballistix or similar) to the old quadcore ? the i7 had 50% more memory available as well after all - if the game's 64 bit enabled, perhaps the difference isn't the cpu alone - since even at 2.4 the difference is huge.
    Even saints row, which has shit for graphics, runs close to the 2gb memory limit of 32bit games all the time - so perhaps this actually uses whatever is available?

    I saw this game a few weeks ago running great on a laptop that usually does inventor stuff ... I don't know what processor was in it, but I bet no more than an old dualcore T something processor
    Reply
  • radium69
    My Q6600 @ 3.0 Ghz and Geforce GTS 512 runs this game flawless on high settings. I've tried with aa on 4x but found it runnign at 20fps sometimes. It's a fun game. And not to hard on resources.
    Reply
  • Tknockers
    http://www.pcgameshardware.com/aid,688240/Prototype-CPU-Benchmarks-System-Requirements-and-Screenshots/Practice/
    Reply
  • Tknockers
    p.s. not so great difference between i7 and core2quad on that site..
    Reply
  • chovav
    my Q6600 @ 3.2Ghz and 8800GT 512mb run the game smoothly at 1980x1080 with anti-aliasing x4 and high details.. I actually don't mind the graphics so much, i think they are better than GTAIV's..

    One of the best games ever BTW!!
    Reply