Microsoft debuts DirectStorage 1.4 at GDC 2026, with Zstandard compression and GACL — update promises developers improved compression ratios, faster loading, and more

An indistinct render with "Next-Gen Direct Storage API" text laid over.
(Image credit: Microsoft)

Microsoft used its DirectX "State of the Union" session at GDC 2026 to introduce DirectStorage 1.4, the latest update to its storage API designed to accelerate game asset streaming on Windows PCs. The headline feature is support for Zstandard (Zstd) compression, alongside a new toolset called the Game Asset Conditioning Library, or GACL.

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Zak is a freelance contributor to Tom's Hardware with decades of PC benchmarking experience who has also written for HotHardware and The Tech Report. A modern-day Renaissance man, he may not be an expert on anything, but he knows just a little about nearly everything.