Carmageddon Making a Bloody Return to PC
The cult classic Carmageddon franchise is returning to the PC, Xbox Live and PlayStation Network next year.
Developer Stainless Games has regained the Carmageddon IP and is currently working on Carmageddon: Reincarnation for digital distribution on the PC and current consoles. Stainless Games was the team behind the original-yet-controversial DOS-based PC game and its bloody sequel Carmageddon 2: Carpocalypse Now released back in 1997 and 1998 respectively.
"Carmageddon has returned to its Indie developer roots, and the time is right to bring the game to a new audience," said Patrick Buckland, CEO and Stainless co-founder. "Originally an ambitious title that tested the hardware limits of its day, we’re excited that the game will finally get the showcase it deserves on today’s platforms."
Inspired by the cult classic movie Death Race 2000, the original Carmageddon crashed into the PC gaming scene with a unique style of racing – or rather, the bloodshed it caused. Players were required to complete a race/mission in a limited timeframe, but could extend the clock by damaging other cars, collecting bonuses, performing tricks and running over pedestrians.
Given the game's sandbox style of driving, players could seemingly go anywhere to track down and flatten pedestrians into a mush of blood and meat. Many countries banned the game from their shelves, whereas others accepted revisions that replaced humans with zombies (green ooze) or robots (black oil).
The first Carmageddon DOS game was followed by the Splat Pack expansion pack which included new tracks, vehicles, environments, network levels and support for 3DFX cards. 1998's Carmageddon 2 for Windows brought the same amount of controversy over its extreme level of violence as well as the third installment – Carmageddon TDR 2000 – which was released in 2000 and developed by Australia-based Torus Games.
With the Carmageddon franchise back in thier hands, the original creators plan to stay true to its roots.
"Carmageddon: Reincarnation will feature the same black humour and comic violence that made the original game such a success.” said Neil Barnden, Executive Director and Stainless co-founder. “All the laughs, the crazy power-ups, and extreme destruction will return. We will make sure the existing fans get what they want and expect from a Carmageddon game, and a new generation discovers the delights of sliding into a Cunning Stunt."
The game is currently in its early stages, but the team hopes to have it in digital distribution channels sometime in 2012. To follow the game's progress, head here to read the company blog.
Now we just need Postal 3, another Hexen, another Heretic....

There are mods still being developed for the old games.
i'd a been happy if they just re released all three with with all expansions and updates and stuff like they do for other collections - but this is fantastic
matter of fact that should be something they look into, distribute all three through steam... in preparation for the 4th
i really hope they do something like that, its such a pita to get 'em running
also, anyone else have a 3d card back than, prefer the software render over the 3d acceleration?
god i loved carmagedon... heres hoping this doesn't suck...
also, anyone else have a 3d card back than, prefer the software render over the 3d acceleration?
i have mixed feelings about software versus hardware in older games - what i mean by this is that back in the day everyone was pining for hardware acceleration to run in d3d or glide, and yes everything was smoother, better res, but looking back i almost prefer software rendering at times because games like og carma/ doom/ nukem 3d looked more grungy/ detailed in a way with software.
plus it adds to the nostalgia value when playing them now days because sure, you could run zdoom or whatever duke @1920 w AA and blah blah - but when you run it like it was back on the old beige bucket, theres something special about it
anybody else share this?
I can't wait to run over an entire football team in a stadium again!
@silversurfernhs all 3????? to my knowledge there was only 2 Carmageddon games. The Tdr2000 developed by Torus Games was a load of horseshit! Even the parent developers, Stainless won't talk about that piece of analvomit because it sucked monkey butt. Look here in their history section: carmageddon.com/history/carmageddon-tdr-2000
Anyway, if you have a wishlist, what to put in the next installment head over to the forums and express your ideas like we did. Can't wait for it to be developed!
Definitively software rendering.
All that gore, flesh, blood, guts....holy mother of a ....
ps: ....DARY!
exactly, back than 3d was in such infancy that it actually took detail away form the games.
before i got a dedicated gpu, i used all games in software, even after i got a gpu, older games i still played in software because they looked horrible accelerated.
Matter of fact 3 was what drew me into the series; i thought it was fantastic. Then i got the other 2 and stuck with 2 and 3 for quite a while, because the mod community was bitchin
thats hilarious - but i never understood why it got such a bad rap, other than that yeah it wasn't so intense
on another note - i remember when the carma sites were announcing Crashday because it was supposed to be the next big thing in the spirit of carmageddon - that was a let down, but not so much as clutch, because it was kinda fun for a while
man those were the days, back when i was scrounging for hardware and upgrades and such to see what would get better fps...
Unreal/ UT99 was great in software too, though i stuck to d3d and opengl once goty came with s3tc textures and the community came up with the texture packs