- GDDR-3 Memory: GeForce FX 5700 Ultra
- OpenGL: ATi FireGL X2-256t and NVIDIA Quadro FX 1100
- Sky's the Limit Video Editing: Pinnacle Studio 9
- Future Promise for Graphics: PCI Express
- ADS DVD Xpress: Trash VHS Cassettes, Burn DVDs
- Dual Display Gaming Bigs Up
- Integrated VGA & How Good Is ATi's Radeon 9100 IGP?
- TV on PC: Compro Videomate Tv Gold Plus
- ASUS Radeon 9600 XT/TVD
- Gigabyte With NVIDIA Again: Gigabyte GeForce FX 5950 Ultra
- IS the i7 that much better than C2D or Q2Q chips now?
- best/fastest CPU for socket 939?
- New member, Need advice on upgrading pc.
- AMD pushes out three more triple-core chips!!
- Core i7 overclock feature changed
- 8800 GTX water cooling
- Vote the cooler YOU would choose for heavy OC!!
- Lots of posts on big CPU Heatsinks/Fans, but whats the best?
- Worth it?
- Is it possible to open pixelpipes on 7800GS?
Source: Tom's Hardware US – Keywords: performance, leap
Topics: NVIDIA
Syndication:
ROP Pixel Pipelines (Raster Operations)
How many pixels can actually be rendered per clock cycle depends in no small part on the driver settings and the 3D engine of the game being played. NVIDIA furnishes the following example to illustrate this point:
![]()
Compared to NV35 / 38, the new ROP engine has seen quite a number of improvements, such as the new rotated grid anti aliasing method and a more powerful memory interface. NVIDIA claims to have achieved a twofold memory performance increase compared to NV35. A direct comparison of theoretical memory bandwidth based on memory frequency (425 MHz for NV35, 550 MHz for NV40) makes it obvious that this improvement is not achieved through higher clockspeeds alone. The benchmarks scores at 1600x1200 with FSAA enabled back up NVIDIA's claims quite impressively.
The ROP subsystem o the GeForce 6800 comprises:
- 16 pixels per clock Color & Z
- 32 pixels per clock Z-only
- 64-bit FP Frame Buffer Blending
- Lossless Color & Z-Compression
- High Quality AA - Rotated Grid
- Full MRT Support
- Accelerated Shadow Rendering
- Previous page Shader Model 3.0
- Next page Possible Applications And Other...