|Overall Statistics||World of Warcraft: Cataclysm: Realm Loading|
|Read Operations||5 727|
|Data Read||127.58 MB|
|Data Written||1.18 MB|
|Disk Busy Time||0.93 s|
|Average Data Rate||138.15 MB/|
Blizzard purposely designed World of Warcraft to have a more modular file system. Updates from Blizzard are distributed as MPQ archives, which are decompressed and extracted to their proper locations. This works well because adding a few files can easily expand the WoW universe.
However, this translates into storing a lot of individual files of varying sizes, which makes for a random I/O workload involving mixed transfer sizes. That’s what we see here when we load to Crushblow.
Random performance on a hard drive is still terrible, which is why WoW gamers are going to experience a bigger speed-up loading a level than Crysis 2 players as they ditch their disks in favor of SSDs.
- 88% of all operations occur at a queue depth of one
- 62% of all operations are random
- A Gamer's Guide To SSD Performance
- Test Setup
- Understanding Storage Performance
- Is A Trace-Based Analysis Accurate?
- Launching Crysis 2
- Loading Levels In Crysis 2
- Gameplay In Crysis 2
- Launching World Of Warcraft: Cataclysm
- Loading A Realm In World Of Warcraft: Cataclysm
- Gameplay In World Of Warcraft: Cataclysm
- Launching Sid Meier's Civilization V
- Loading Levels In Sid Meier's Civilization V
- Gameplay In Sid Meier's Civilization V
- How Does Storage Performance Affect Gaming?