Prescription Lenses In VR: VR Lens Lab Smashes Kickstarter Goal, Production Starts Next Month

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Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • Strider_X
    I wonder...could this be handled in software? Upload your prescription details and let the software adjust the rendering accordingly? It is a virtual image after all.
    Reply
  • wifiburger
    this seems very stupid, just put mechanical lenses on your VR Kit, you can manually adjust with a dial on the VR itself
    Reply
  • heinlein
    I wonder...could this be handled in software? Upload your prescription details and let the software adjust the rendering accordingly? It is a virtual image after all.
    Interesting question; wish I had an interesting answer for you.
    Reply
  • SteelCity1981
    the problem with this is people that wear glasses eye sight doesnt stay the same. so every couple years you will need new lenses and that could get costly.
    Reply
  • grimfox
    I wonder...could this be handled in software? Upload your prescription details and let the software adjust the rendering accordingly? It is a virtual image after all.
    Interesting question; wish I had an interesting answer for you.

    Not that I'm aware of. One benefit of VR is that if you are near-sighted the focal distance doesn't change and is close to your eye's so it should be pretty clear, no glasses needed. If you have astigmatism or are far-sighted then what you would see is going to be blurry. There is no way to digitally compensate for blur.

    the problem with this is people that wear glasses eye sight doesnt stay the same. so every couple years you will need new lenses and that could get costly.

    Lenses are relatively inexpensive for a plan glass/polycarbonate. It's the coatings and frames that a really expensive. In my experience.
    Reply
  • rayden54
    17949770 said:
    the problem with this is people that wear glasses eye sight doesnt stay the same. so every couple years you will need new lenses and that could get costly.
    You're going to have to buy new glasses anyway. I doubt it would cost that much more.

    (Wonder if anyone will end up wearing these as emergency glasses?)
    Reply
  • KermodeTech
    I wonder...could this be handled in software? Upload your prescription details and let the software adjust the rendering accordingly? It is a virtual image after all.

    I would imagine each frame's post-processing performance cost would be too high to be considered within reason. VR stereoscopic images at 90hz is already pushing the best cards to their limits. It does make me wonder if it would be possible to have a prescription slider on top of older computer games that don't require much performance, or even television.
    Reply
  • Jason_128
    The article has old information. The final Rift frames are two separate pieces just like the Vive frames and will work with the IPD adjustment just fine.
    Reply
  • skit75
    17949858 said:
    I wonder...could this be handled in software? Upload your prescription details and let the software adjust the rendering accordingly? It is a virtual image after all.
    Interesting question; wish I had an interesting answer for you.

    Not that I'm aware of. One benefit of VR is that if you are near-sighted the focal distance doesn't change and is close to your eye's so it should be pretty clear, no glasses needed. If you have astigmatism or are far-sighted then what you would see is going to be blurry. There is no way to digitally compensate for blur.

    the problem with this is people that wear glasses eye sight doesnt stay the same. so every couple years you will need new lenses and that could get costly.

    Lenses are relatively inexpensive for a plan glass/polycarbonate. It's the coatings and frames that a really expensive. In my experience.

    I'm far sighted with an astigmatism and this has been my fear\gripe about the new VR headsets. You're saying I have to stay on the sidelines? What is the limitation of correcting in "software" for people like me?
    Reply
  • dark_lord69
    My solution: Contact lenses
    Reply