A game’s PC requirements usually don’t come until a few weeks before its release. However, Capcom seems to already have an idea of what its PC fanbase will need to have on their computers in order to play Resident Evil VII ahead of its release date in January.
|Resident Evil VII Requirements||Minimum||Recommended|
|CPU||Intel Core i5-4460 (Haswell, 3.2 GHz) / AMD FX-6300 (Vishera, 3.5 GHz)||Intel Core i7-3770 (Ivy Bridge, 3.4 GHz) or AMD equivalent|
|GPU||Nvidia GeForce GTX 760 / AMD Radeon R7 260x||Nvidia GeForce GTX 960 / AMD R9 280X|
|RAM||8 GB||8 GB|
|OS||Windows 7, 8.1, 10 (64-bit)||Windows 7, 8.1, 10 (64-bit)|
Based on the provided specs, it doesn’t look as if you need a powerful PC to run the game. You'll also notice that there isn't a specific storage amount, nor a specific AMD-equivalent CPU in the Recommended section (but you can always refer to our CPU hierarchy chart for answers on that). Capcom did mention on the Steam page (where the specs were found) that the “Recommended” hardware was for 1080p resolution at 60fps, and the minimum requirements would support the same resolution at 30 fps.
At the Tokyo Game Show, however, the franchise’s Twitter account mentioned that the game would support 4K resolution and high dynamic range on the PlayStation 4 Pro, so there’s hope that native 4K support, along with other visual upgrades, will come to the PC version as well. We’re still a few months away from the game’s release date, so there’s still time for the studio to make changes to the system requirements.
What is also up in the air for PC, as well as Xbox One players, is support for virtual reality. At E3, I played a short, yet absolutely terrifying gameplay demo on the PlayStation VR. However, I received no confirmation whether or not a similar VR experience would make its way to PC via the Oculus Rift and/or HTC Vive, or to the Xbox One when the Project Scorpio console arrives next year.
|Name||Resident Evil 7|
|Platforms||PC, PlayStation 4, PlayStation VR, Xbox One|
|Release Date||January 24, 2017|
|Where To Buy||PlayStation StoreAmazonBest BuyGameStop|
I looked at previous Minimum v. Recommended specs on Capcom's Steam game pages and they made more sense with slower dual-core minimums to slightly faster quad-core recommendeds.
I agree it's weird though. Maybe Capcom Japan just had an intern try the game on hardware they had lying around?
The only real reason one would upgrade would be to use more recent hardware (ie.: someone using a 2600k still runs DDR3 RAM, limited to lower frequency, etc., more recent motherboards with PCI-E 3.0 support, m.2 slots, etc.).
I think I did not worded myself correctly. I know 3770 and 6600 give about identical performance in today's game, and thats my point. They should give their requirement using today's hardware.
I have in no way talked about upgrades... that was about spec requirement only.
There are more people with old hardware than new hardware, and the people that have new hardware are going to know they exceed the specs then anyway. Talking in older generations will be more informative to more people.