Top 7 Features Of Next-Gen Game Consoles

Since we are already talking about the next Xbox, and the new console generation should arrive in the 2013 time frame, we welt it is a good idea to take a closer look at the current generation of devices and their future outlook. It is simply stunning to see how powerful and promising especially the Xbox 360 and PS3 were at the time of their introduction and how much the innovation of the past and next years could change the feature set and require huge bets by Nintendo, Sony and Microsoft. Here are our seven front-runners.

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  • jomofro39
    I agree with all of this list. I hope they can live up to it. I also hope they try to shy away from multiple, and highly-priced, subscription services. In theory, wouldn't that bring an annual total of fees quite high? If they do the thin client deal with fees, add your netflix sub, hulu sub, and if companies are forced (because of the great business model of it, investors and boards will demand it, make no mistake) into the dlc-20 bucks a pop like activision does with COD, I would hate to have to pay an extra 100 bucks or so a year to play my console. I feel like that is why i play it less and less and my PC more and more. PC just seems like better value overall. Just my opinion.
    Reply
  • el33t
    They forgot the most important stuff:

    Reliable hardware without any YROD/RLOD bullcrap
    Reply
  • the_krasno
    I simply have to say that I love the SNES computer case mod of the picture!
    Reply
  • dapneym
    I don't like the idea of a thin console. Frankly latency will always be an issue, and despite one being able to grow accustomed to it, I don't want to have to grow accustomed to a degradation in game play. Also, with the state the internet may be in in the next few years (with the high probability of being put behind massive public NATs), what will happen to the experience of using a thin client type of console? While the problem would be bad enough trying to connect to a server through the NAT, I feel like it would be a bigger problem for a thin console. I like having my game play processed locally.
    Reply
  • ben850
    While OnLive *MIGHT* be a step in the right direction, at it's current state it offers nothing compared to a standard gaming PC.

    Unless they make some major improvements with latency + graphical output of OnLive, it should NOT be a role model for future gaming systems. That would just be scary.
    Reply
  • mstang1988
    Thinking online content only by 2013 is idiotic. The US infrastructure does not and will not have that type of bandwidth by then. Not only that you negate much of the market world wide that does not. Yes, cloud computing will be critical going forward but at this point it just isn't there. Yes, it won't just be the US gaming market but it is a huge market that cannot be ignored.
    Reply
  • Onus
    I hope the new technology gets fleshed out, not flushed out.
    I'm certainly in favor of choices. I happen to prefer keyboard and mouse, as my poor balance would make having to jump and flail around to conduct a sword fight a very hazardous endeavor, to myself and to those people, kitties, and objects nearby.
    Reply
  • frozenlead
    It really would not matter what hardware you have at home as long as your service provider upgrades and provides the best possible experience.

    I lol'd.
    Reply
  • btw check your spelling, a lot of these articles have errors. here's yours: "we welt it is a good idea "

    should be felt
    Reply
  • yahve
    Thin clients are a great idea, but for many games such as FPS, nothing beats local rendering. For that, you are going to need some pretty powerful and efficient CPU/GPU architecture, and that will drive prices up. The "my GPU is bigger than yours" contest will continue for at least one more generation of consoles. Prices could be subsidized by subscription fees towards respective online gaming.
    Reply