Home Features Ups and Downs: Memory Timings Put to the Test By Patrick Schmid published 19 January 2004 (opens in new tab) (opens in new tab) (opens in new tab) (opens in new tab) (opens in new tab) Comments (0) Page 6 of 13: Benchmark Results Page 1: RAM Games: Zooming In On Timings Page 2: How SDRAM Works Page 3: How Memory Access Works Page 4: Test System Page 5: Benchmarks: How We Tested Page 6: Benchmark Results Page 7: Unreal Tournament Page 8: Synthetic: 3D Mark 2003 Page 9: Main Concept MPEG Encoder Page 10: Lame MP3 Encoder Page 11: PC Mark 2002 Page 12: SiSoft Sandra Max 3 Page 13: Conclusion - Consider Carefully Benchmark ResultsOpenGL Games: Quake 3Wolfenstein Enemy Territory 1 2 3 4 5 6 7 8 9 10 11 12 13 Current page: Benchmark Results Prev Page Benchmarks: How We Tested Next Page Unreal Tournament Be In the KnowGet instant access to breaking news, in-depth reviews and helpful tips.Contact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsors Patrick SchmidSocial Links Navigation0 Topics Components Memory RAM See all comments (0) No comments yet Comment from the forums