Augumenta Aims to Add Gesture Control to Augmented Reality

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It is early days for virtual and augmented reality, but those days have been whipped into a frothy frenzy by the omnipresent Google Glass and the much-awaited Oculus Rift. So much so that we will soon see slicker, sleeker, slimmer wearable gear, but also an emerging cottage industry around the technology. Take Augumenta, a Finland software company who this week at Wearable Tech Expo is demonstrating gesture recognition and control of applications that run on augmented reality glasses from ChipSiP and Epson, and Google's heads up display.

Many of these devices require coupling with a smartphone, either a name brand, or a specialized platform, which for now seems logical when you consider the power required to run, say, binocular projection. But those coupled devices also require some dexterity when you're performing particular tasks, like entering a phone number or manipulating something using an image augmented onto a real object -- and I say this from experience. Augumenta projects objects that you can "touch" or manipulate with hand gestures, and uses the camera from the glasses to capture, respond to, and interact with those gestures.

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Fritz Nelson is Editor-at-Large of Tom's Hardware US.
  • applegetsmelaid
    Johnny Mnemonic.
    Reply
  • fixxxer113
    The future will certainly look ridiculous if everyone goes around gesturing all the time... Also, if this thing ever really picks up, it must be made so that it can recognize only your hand. Imagine the device picking up gestures from people around you...

    Time will tell I guess. I bet people from the past would consider us ridiculous too, seeing everyone nowadays going around with phones and tablets in their hands, talking to themselves on handsfree devices :P
    Reply