Skip to main content

Report: Nvidia G-Sync Exclusive to Asus Until Q3 2014

If you're reading this, you've probably heard of this thing called 'the Internet.' Now this thing we call the Internet can spread information, rumors even, but not all of it may be true.

The rumor, coming from the sometimes-questionable WCCF, is that Nvidia's new G-Sync tech will be exclusive to Asus monitors until the end of Q3 2014. G-Sync is a technology that fixes screen tearing in Kepler-based games. Of course, that G-Sync is first launching on Asus monitors we already knew, but it seems that Nvidia could be sticking to Asus for its product development for a while. After that, G-Sync will be coming to other manufacturers as well, including Benq, Viewsonic, and Philips.

Considering that this is still a rumor, be sure to take it with a grain of salt. Considering that Nvidia wants G-Sync to be widely adopted, we're not sure what to believe.

Not sure what G-Sync is? Check out our article here on Nvidia G-Sync.

  • bharatwd
    Actually, its the other way around......like many technologies such as physX, mantle,etc many customers have been reluctant to adopt such "exclusive technologies"..Asus are the only one to get on board the g-sync technology.....other competitors in the monitor markets want to wait out and see..if this technology really makes a significant change in the user-gaming experience.......the markets are tight and no company would want to increase the price of their monitors on g-sync unless it delivers as promised.......my guess, it will fade away......just like 3d monitors, physX.etc..........
    Reply
  • rwinches
    They should license this tech to everybody and advance the state of the art.
    Reply
  • wysir
    Personally I don't have a problem with this as I prefer my Asus screens. On the other hand, if you want a new technology to be adopted into the tech world, you don't want to make it exclusive...
    Reply
  • lp231
    Physx didn't fade away. Nvidia bought Ageia and then implemented PhysX into their GPU.
    Reply
  • doron
    Great, if people dig this idea, there's a bigger likelihood that companies who are left behind (everyone beside nvidia and asus) might develop an alternative open standard.

    Death to proprietary.
    Reply
  • Steveymoo
    Or, you know, you could just use vsync. Input lag is non-existent if you're already using a 120hz screen.
    Reply
  • Stimpack
    11837066 said:
    They should license this tech to everybody and advance the state of the art.

    You're talking about Nvidia.
    Reply
  • iMik
    http://overlordforum.com/topic/603-nvidia-g-sync/page-2#entry6672
    Reply
  • magicandy
    There is an incorrect statement in this article:

    "G-Sync is a technology that fixes screen tearing in Kepler-based games."

    The author probably meant to say "Kepler based video cards". There are no such things as kepler-based games. Kepler is the architecture of Nvidia's current line of video cards and has nothing to do with the games themselves. This isn't something that will have to be programmed into each game; it will work with all games as it will be built into the video card itself.

    As it is, the article makes it seem like only certain games will support this, but in reality the games won't have to support it and it will regulate frame rate regardless of what you're doing.

    G-sync will work with all games on Kepler video cards (GTX 600 and 700 series), and future cards as well probably.
    Reply
  • Traciatim
    @Steveymoo, for performance reasons if you have v-sync on you probably want triple buffering, meaning you are always at least 25ms behind. Assuming you want vsync to avoid tearing switching to gsync solves the tearing problem, stops the judder problem on unsynched frames, and reduces your input lag by 33% . . . What's not to like?
    Reply