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The HTC Vive VR Launch Titles

Toy Plane Heroes

Toy Plane Heroes provide intense aerial dogfights, but in the setting of a child's playroom. You'll be able to use various power-ups and participate in game modes such as Classic Race and Team Deathmatch.

The game will be in Early Access for six months, and the developers will use the time to add more game modes, planes and maps for you to explore. They're also looking for additional feedback from early players about what should be added or changed in the game.

Orientation support: SeatedRoom-scale requirements: Not applicableController support: Gamepad, keyboard and mouseGameplay viewpoint: First-personGame modes: Single-player and multiplayer

Unseen Diplomacy

Here's your chance to become an elite secret agent. As a member of the British Espionage Tactical Initiative, your job is to infiltrate the bases of evil villains and take down their growing empire from the inside. You'll have to crawl through vents and slowly move across narrow passages to reach the enemy lair.

Orientation support: Room-scaleRoom-scale requirements: 4 x 3mController support: Vive motion controllersGameplay viewpoint: First-personGame modes: Single-player

Vanishing Realms

Vanishing Realms is an RPG-based game where you'll be able to explore a large area full of dungeons, temples and ruins. In addition to melee combat, you can cast spells to inflict more damage to your enemies.

The first two chapters are available, but they still need some work in the Early Access phase. Additional content is on the way, and the developers are also working on improving existing assets and dealing with bugs.

Orientation support: Standing and room-scaleRoom-scale requirements: Not specifiedController support: Vive motion controllersGameplay viewpoint: First-personGame modes: Single-player

VR Baseball: Home Run Derby

Just in time for MLB's opening week is the release of VR Baseball: Home Run Derby. You can choose from 40 different bats to showcase your hitting strength. With enough power, you can send the ball into the stands, hit stadium lights or cause an explosion of fireworks.

Orientation support: Standing and room-scaleRoom-scale requirements: Not specifiedController support: Vive motion controllersGameplay viewpoint: First-personGame modes: Single-player

XLR

Closing out the list is a game that features first-person tower defense. in XLR you will compete (or work together) with other players as you mine resources on an unknown planet. However, you'll have to defend your mining operation from mechanical aliens with the help of your turrets.

The game will have a final version in six to eight months. During this time, you can still compete in multiplayer, work with friends or play alone. More content is on the way.

Orientation support: Standing and room-scaleRoom-scale requirements: Not specifiedController support: Vive motion controllersGameplay viewpoint: First-personGame modes: Single-player, multiplayer, co-op multiplayer

  • jimmysmitty
    I will say what everyone is thinking. The Lab is just the start of Aperture Science Perpetual Testing Initiative. VALVe is just their way into gamers who would excel better at problem solving. J.K Simmons is really Cave Johnson and he has been acting so we get used to his melodic voice so that when we wake up to it after being kidnapped while playing The Lab we are more at ease and trusting. I mean who wouldn't trust Cave Johnson with that voice?

    Next thing we know ships will disappear, robots will go crazy and kill everyone and the Combine will take over our planet in a mere 7 days. Half Life and Portal are not games, they are history being told to try and help us prevent the end of the world.....
    Reply
  • clonazepam
    I would absolutely love to see years worth of data from the entire gaming community broken down while at the same time advocating privacy. It's a strange world.

    77% of the observed population solves it this way. 20% do this. There's a few crazy ******** that do THIS on their first encounter. It's a treasure trove of interesting facts.

    Revolutionizing driver's education, peace officer training... hell just educating the general public about the million different things that can happen during a traffic stop, how quickly it all happens, and how previous experiences can effect you, could go a long way. I see a lot of potential for sensitivity training in a lot of areas.

    So you want to be a beat cop in L.A.? Maybe monitor a section of Highway 101 near a quiet town in wine country? Maybe you want to delve into inter-office politics in the accounts receivable department of the most recognized manufacturer of long haulers in America? What's it like to be on the maintenance crew at the busiest airport in the free world?

    Sorry, getting a little excited about VR and the potential of less talked about possibilities. ;)
    Reply
  • Histoire
    HTC vive hardware seems superior to the oculus, but all of their games are mini-games. There's nothing close to triple A game here. It might be fun for the first week, but better games are required for long term use.

    Chronos, EVE Valkyrie are closer to the kind of game i am looking for...

    A better tracking system and the possibility to move the lenses forward/backward seems to be major hardware feature compared to the oculus.

    I want to buy either oculus or HTC vive. The decision is hard. i don't want to be stuck with crappy game or the VR with the lesser hardware.
    Reply
  • beetlejuicegr
    But shouldnt it be the other way? Making games to support both or more of the vr hardware emerging? I think this is going the wrong way.

    Reply
  • hixbot
    Why can't their be cohesive VR standards so devs can create for both platforms? I like competition in the hardware but their shoudn't be fragmentation in the software.
    Reply
  • ninjustin
    I'm not going to be happy until there is a good way to play older fps with these headsets. I know Oculus has VorpX but I'd like to see an official implementation.
    Reply
  • Sakkura
    17767670 said:
    But shouldnt it be the other way? Making games to support both or more of the vr hardware emerging? I think this is going the wrong way.
    There are plenty of games on the way with support for both games. There are also some games that are launching for the Vive first, and then porting to the Rift once its motion tracked controllers arrive.

    17767799 said:
    Why can't their be cohesive VR standards so devs can create for both platforms? I like competition in the hardware but their shoudn't be fragmentation in the software.
    There are standards, just different takes on what the standards should include. It's like monitors having both HDMI, Displayport and DVI. Oculus' SDK includes asynchronous timewarp, for example, because they think that's a good way to deal with performance dips. Valve's more interested in scaling the visual quality of the game up and down.

    17769380 said:
    I'm not going to be happy until there is a good way to play older fps with these headsets. I know Oculus has VorpX but I'd like to see an official implementation.
    Older FPS games are a poor fit for VR. Motion sickness is an issue, and these kinds of games just don't take full advantage of VR.
    Reply
  • clonazepam
    Why can't their be cohesive VR standards so devs can create for both platforms? I like competition in the hardware but their shoudn't be fragmentation in the software.

    One issue with standards is too much compromising. Nobody exactly knows yet what the best way is for interacting within VR. They are worried about aiming too low (like controllers) and someone else comes up with something vastly better. There's a good video of someone interviewing Palmer Luckey where he talks about that. "Standards" basically gives you a xbox one controller to use for VR (initially). That's the general idea.
    Reply
  • hardarse7
    Im still trying to understand the concept of a 3rd-person VR game. #platformfail
    Reply
  • Zapin
    Im still trying to understand the concept of a 3rd-person VR game. #platformfail

    Understanding the concept is easy... understanding the point of doing a 3rd person VR game... not so easy.
    Reply