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GeForce GTX 760 Review: GK104 Shows Up (And Off) At $250

Test Setup And Benchmarks

Test Hardware
ProcessorsIntel Core i7-3770K (Ivy Bridge) 3.5 GHz at 4.0 GHz (40 * 100 MHz), LGA 1155, 8 MB Shared L3, Hyper-Threading enabled, Power-savings enabled
MotherboardGigabyte Z77X-UD5H (LGA 1155) Z77 Express Chipset, BIOS F15q
MemoryG.Skill 16 GB (4 x 4 GB) DDR3-1600, F3-12800CL9Q2-32GBZL @ 9-9-9-24 and 1.5 V
Hard DriveCrucial m4 SSD 256 GB SATA 6Gb/s
GraphicsNvidia GeForce GTX 760 2 GB
Nvidia GeForce GTX 770 2 GB
Nvidia GeForce GTX 660 Ti 2 GB
Nvidia GeForce GTX 660 2 GB
Nvidia GeForce GTX 670 2 GB
AMD Radeon HD 7950 with Boost 3 GB
AMD Radeon HD 7950 3 GB
Power SupplyCooler Master UCP-1000 W
System Software And Drivers
Operating SystemWindows 8 Professional 64-bit
DirectXDirectX 11
Graphics DriverAMD Catalyst 13.6 (Beta 2)
Nvidia GeForce Release 320.39

Getting Frame Time Variance Right

Astute readers will notice that the numbers on the following page (and those thereafter) are quite a bit more conservative than the same page in my Radeon HD 7990 review, and there is a reason for this. We were previously reporting the raw and real-world frame rates, and then showing you the frame time variance data with runt and dropped frames still included. The thing is, if that’s not what you experience, it isn’t fair to then point to the raw frame time latencies and hammer AMD on them.

This is why we’re now giving you the more practical frame rates over time, along with frame rate variance numbers that match. The outcome is far less exaggerated, though still very telling in terms of the games where AMD struggles.

Benchmarks And Settings
Battlefield 3Ultra Quality Preset, v-sync off, 1920x1080, DirectX 11, Going Hunting, 90-Second playback, FCAT
Far Cry 3Very High Quality Preset, DirectX 11, 2x MSAA, v-sync off, 1920x1080, Custom Run-Through, 50-Second playback, FCAT
Borderlands 2Highest-Quality Settings, PhysX Low, 16x Anisotropic Filtering, 1920x1080, Custom Run-Through, FCAT
Metro: Last LightHigh Quality Preset, 16x Anisotropic Filtering, Normal Motion Blur, DirectX 11, 1920x1080, Built-In Benchmark, Scene D6, FCAT
The Elder Scrolls V: SkyrimUltra Quality Preset, FXAA Disabled, 1920x1080, Custom Run-Through, 25-Second playback, FCAT
BioShock InfiniteUltra Quality Settings, DirectX 11, Diffusion Depth of Field, 1920x1080, Built-in Benchmark Sequence, FCAT
Crysis 3High System Spec, MSAA: Low (2x), High Texture Resolution, 1920x1080, Custom Run-Through, 60-Second Sequence, FCAT
Tomb RaiderUltimate Quality Preset, FXAA Enabled, 16x Anisotropic Filtering, TressFX Hair, 1920x1080, Custom Run-Through, 45-Second Sequence, FCAT
Chris Angelini is an Editor Emeritus at Tom's Hardware US. He edits hardware reviews and covers high-profile CPU and GPU launches.