4 GB Mod Brings 2011 Graphics to Morrowind
A user-created mod updates the graphics and sounds of The Elder Scrolls 3: Morrowind.
Joystiq points to a just-completed mod for Bethesda's now-classic The Elder Scrolls 3: Morrowind that updates the visuals and sounds of the PC version to today's standards.
For its time, the RPG was impressive visually even on the original Xbox console, however this new overhaul takes the impressive graphics to new heights. Naturally there have been a few bumps along the development road but modder Tyler "Warwon" Smith seems confident that everything has been resolved.
"I have been able to test the mod pack on two machines here to correct a few dozen issues, some rather complex that I didn't see coming," Warwon said over on Reddit. "I have removed all the bad little errors with mlox, and TESTool. Those tools brought to light a lot of awful issues and outdated modes I was using that are now fixed."
According to Warwon, the mod weighs in at a hefty 4 GB uncompressed and in addition to the original Morrowind install. The actual compressed file is 1.08 GB in size, however Warwon is currently still looking for someone to host the hefty download.
To run this hi-res mod, Warwon suggests that gamers meet the following PC specs:
- Windows 7 64-bit
- Intel Quad at 2.40 GHz
- 4 GB of dual channel ram at 800 Mhz
- Radeon 5670 with 1 GB or compatible
For Morrowind fans looking to update the graphics, keep checking back here to see if hosts have been provided. In the meantime, sit back and enjoy the demonstation pasted below, or just hang tight for another ten months for The Elder Scrolls 5: Skyrim.
Why doesn't he just upload it via BitTorrent?
It'll lead to game+mod torrents
I loved the game til I was lvl 48 with rugged trousers and a rusty letter opener cause I couldn't find the !#%#% second village or whatever, so I left the story line cause I couldn't find it, but I did find another town, I pickpocketed everyone in town and now I have a billion gold pieces and no idea where to go, the FAQs assume I know where I am and how to get back to where I should have been, and people are like what are you talking about I beat the game in 6 hours first playthrough Just go North from the first town, well, the first town is three people standing around a shack near the river, not what I call a town, but whatever, Dungeon Masters have entirely too much time, and not enough brain cells, at least with real people at the wheel, they can keep things interesting where as game IQ is if you've hit the lvl 57 wolves that look just like the lvl 3 wolves you were just pwning you've gone too far.
Games of that nature are overkill, don't believe me, ask any nerd what the backstory of any character in Dragon Age is, cause every one you talk to talks for hours, and none of it is relevant, it's like a bad Monty Python sketch that has no commercials. "I didn't vote for him!" "Help! Help! I'm being opressed!" Go talk to Prince Chandelier. No directions, what's he look like? No one !@#%!# knows. You can ask questions about how the town got ransacked, you know how it got ransacked, !#%@!#$^ bad guys with torches. Where is the Prince? If one more idiot tells me about the hard times again I STFG I'ma save, beatdown, reload, then beatdown again. Yes, the voice acting is above average. Don't care, didn't care about the characters or the story that never unfolded.
I don't like the game to be on rails, I like to be able to wander off, but I also like a little compass somewhere that can tell me how to get back to where I was supposed to be so I can go on with the story when I'm ready to stop exploring the way too expansive planet.