Our global wattage readings are taken at the power supply’s input, and some of that power is lost within the power supply itself. That means that all of today’s builds pull less than 400 W from the power supply, and any of these builds could have been made a little cheaper by using a less-capacious unit of similar quality.

SSDs typically draws less power than hard drives, so hardware similarities between the $1,000 and $800 machines should theoretically give the more expensive build a lower power signature. This isn't the case, though. So, the $1,000 machine’s excess power draw is probably due to its extra fan and higher memory voltage.

An SSD gives the $1,000 machine a huge boost in our storage-oriented metric. But that boost affects user experience more than program performance. Because of that, it represents only 10% of our total performance score.
The rest of our breakdown used to be: 30% games, 30% encoding, and 30% productivity. Changes to our benchmark suite now make the totals of 30% games, 15% creativity, 15% A/V encoding, 15% productivity, 15% compression, and 10% storage.

Using the slowest configuration as our baseline, we find this quarter's most-expensive machine on top of its efficiency curve by 6.2%. While overclocking can actually improve efficiency, overvoltage has the opposite effect. Each of our overclocked configurations loses this metric to the same system’s baseline operation.
- In Search Of The Best Possible Value
- Hardware, Software, And Overclock Settings
- Results: 3DMark And PCMark
- Results: SiSoftware Sandra
- Results: Battlefield 3
- Results: F1 2012
- Results: The Elder Scrolls V: Skyrim
- Results: Far Cry 3
- Results: Audio And Video Encoding
- Results: Adobe Creative Suite
- Results: Productivity
- Results: File Compression
- Power Consumption And Efficiency
- Where's The Value Sweet Spot?
The only real difference between the $800 and $1000 PC is that the $1000 has an SSD. They both have the same CPU, RAM, and GPU. Gaming should be about the same on both.
The only real difference between the $800 and $1000 PC is that the $1000 has an SSD. They both have the same CPU, RAM, and GPU. Gaming should be about the same on both.
Why would all the machines have same percent emphasis on games and productivity apps ? Why would a $600 gaming PC be evaluated similarly to a $800 enthusiast PC ? The percentwise distribution of each metric should be based on what usage the build was meant for.
Something like : games, apps, storage.
$600 build : 85%, 15% . (cheapest, best gaming. Very few apps. Doesnt need fast storage. )
$800 build : 55%, 35%, 10% (slightly better games over apps. Great apps. fast storage for OS + apps OR games)
$1000 build. : 42.5%, 42.5%, 15% (equally good games and apps. fast storage should be plenty for OS+apps+games)
1) FPS in games
2)time taken in apps
for each build?
so that we may draw our own conclusions from the data? I am not entirely satisfied with the conclusions you have drawn.
Congratulations Paul your sbm was right on target.
I think that there is no point of comparison between the last two setups.... I would have picked an amd setup just to change things...
yeah i think the PSU is one always worth updating as it is the heart of any system.
so maybe a psu/cpu/mobo/ram/cooling/graphic +what ever extras you can afford on said budget.
You're saying that these builds should have been coordinated, rather than competitive, and that a builder should have "took one for the team" by using inferior hardware? This was a competition, that's the point.