Page 2:Cypress Measures Up
Page 3:Double Or Nothing
Page 4:Stepping Through The Architecture
Page 5:Cypress Becomes The Radeon HD 5800-Series
Page 6:DirectX 11: More Notable Than DirectX 10?
Page 8:Eyefinity: A Tangible Benefit, Today
Page 9:Multimedia: Mostly The Same, Plus High-Def Audio
Page 10:System Setup And Benchmarks
Page 11:Benchmark Results: 3DMark Vantage
Page 12:Benchmark Results: S.T.A.L.K.E.R.: Clear Sky
Page 13:Benchmark Results: Crysis
Page 14:Benchmark Results: Far Cry 2
Page 15:Benchmark Results: Left 4 Dead
Page 16:Benchmark Results: World In Conflict
Page 17:Benchmark Results: H.A.W.X.
Page 18:Benchmark Results: Resident Evil 5
Page 19:Benchmark Results: Grand Theft Auto IV
Page 20:Power Consumption
Page 21:Heat And Noise
Double Or Nothing
It’s Good To Set Goals
ATI says it approached this design with five different goals. First on the list, naturally, was incorporating DirectX 11 support to coincide with the launch of Windows 7. The timing there couldn’t have been much better, as Micrososft’s next-gen operating system is RTM and on the verge of retail availability.
Second, it wanted to improve performance in DirectX 9, 10, and 10.1 titles. Because DirectX 11 games aren’t shipping yet, the company knew its “legacy” capabilities would be the benchmark by which it’d be measured for many months after launch.
Third, the company had an eye on stream computing. This is an area Nvidia’s CUDA architecture has outright dominated since inception. With OpenCL 1.0 and DirectCompute now standardizing the way developers handle GPGPU functionality, this is ATI’s first chance to really step out.
Fourth, it shot for two times the processing power of its previous generation in a comparable power envelope. According to ATI’s own measurement, it achieved that goal. And while maximum TDP is actually higher this time around, idle power is significantly lower.
Finally, ATI’s architects sought innovation, achieved through Cypress’ display output configuration and certain image quality enhancements.
How Do You Double Performance?
Perhaps the easiest way to double the processing power of a GPU is by doubling the resources most likely to affect performance. The result is 2.7 TeraFLOPS single-precision and 544 GigaFLOPS double-precision performance.
|Radeon HD 5870||Radeon HD 4870|
|Die Size||334 square millimeters||263 square millimeters|
|Transistors||2.15 billion||.956 billion|
|Memory Bandwidth||153 GB/s||115 GB/s|
|Idle Board Power||27W||90W|
|Active Board Power||188W||160W|
Whereas the RV770 had 10 SIMD cores, Cypress sports 20. As before, each core contains 16 stream processor units. And each stream processor boasts five ALUs, which ATI calls stream cores. Multiply those out and you get 1,600 total stream cores or shaders. Sixteen hundred shaders times 850 MHz times two FLOPS gives you that 2.7 TFLOPS measurement, all else being perfect.
As with the generation prior, texture units are tied to the SIMD arrays—four per engine. With 20 arrays, that’s 80 total texture units. Of course, RV770 featured 40.
And though they also look fairly similar on a full-size die shot, Cypress’ render back-ends are also significantly improved. This part of the chip was a concern back when ATI first introduced us to its RV770 architecture. But GDDR5 memory helped mitigate the effects of stepping down to an aggregate 256-bit memory bus. Moreover, improvements to anti-aliasing performance and Z/stencil rate demonstrated that ATI had fixed much of what was “broken” on RV670.
- Cypress Measures Up
- Double Or Nothing
- Stepping Through The Architecture
- Cypress Becomes The Radeon HD 5800-Series
- DirectX 11: More Notable Than DirectX 10?
- Eyefinity: A Tangible Benefit, Today
- Multimedia: Mostly The Same, Plus High-Def Audio
- System Setup And Benchmarks
- Benchmark Results: 3DMark Vantage
- Benchmark Results: S.T.A.L.K.E.R.: Clear Sky
- Benchmark Results: Crysis
- Benchmark Results: Far Cry 2
- Benchmark Results: Left 4 Dead
- Benchmark Results: World In Conflict
- Benchmark Results: H.A.W.X.
- Benchmark Results: Resident Evil 5
- Benchmark Results: Grand Theft Auto IV
- Power Consumption
- Heat And Noise