SSD Performance In Crysis 2, World Of Warcraft, And Civilization V

Launching Sid Meier's Civilization V

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Overall StatisticsCivilization V: Game Launching
Elapsed Time00:38
Read Operations12 016
Write Operations619
Data Read629.94 MB
Data Written15.83 MB
Disk Busy Time2.15 s
Average Data Rate299.27 MB/s

As we've seen twice now, starting a game mostly involves reads. Civilization V makes the third confirmation of that trend. Considering that you have to read about 630 MB to launch this game, though, Civilization V turns out to be a more intensive storage workload than Crysis 2 or World of Warcarft: Cataclysm.

According to the trace, Civilization behaves a bit like WoW. There’s a wide variety of transfer sizes, and most operations occur at a queue depth of one. It's also interesting that this is the first game we've tested with more than 5% of its commands stacking up at a queue depth in excess of 32.

I/O Trends:

  • 64% of all operations occur at a queue depth of one
  • 29% of all operations occur between a queue depth of two and 10
  • 75% of all operations are sequential
  • 30% 128 KB, 22% 4 KB, 9% 8 KB, 8% 16 KB

Seek Distance

QD

Transfer Size