|Overall Statistics||Civilization V: Level Loading|
|Read Operations||2 907|
|Data Read||238.22 MB|
|Data Written||754.50 MB|
|Disk Busy Time||0.70 s|
|Average Data Rate||342.20 MB/s|
Levels, as typically know them, don't exist in Civilization V. Selecting single-player mode opens a map with your desired civilization settings. However, the I/O workload for generating a map looks very similar to what we saw in Crysis 2 because most of the operations are 128 KB sequential read accesses at a queue depth of one.
But Civilization V is a turn-based strategy game. It’s not a first-person shooter, which is why it's also far less graphically-intensive than Crysis 2. The amount of data being read reflects this, as the system loads fewer textures and less game data.
- 42% of all operations occur at a queue depth of one
- 50% of all operations occur between a queue depths of two and 32
- 80% of all operations are sequential
- 51% 128 KB, 10% 8 KB, 4% 16 KB
- A Gamer's Guide To SSD Performance
- Test Setup
- Understanding Storage Performance
- Is A Trace-Based Analysis Accurate?
- Launching Crysis 2
- Loading Levels In Crysis 2
- Gameplay In Crysis 2
- Launching World Of Warcraft: Cataclysm
- Loading A Realm In World Of Warcraft: Cataclysm
- Gameplay In World Of Warcraft: Cataclysm
- Launching Sid Meier's Civilization V
- Loading Levels In Sid Meier's Civilization V
- Gameplay In Sid Meier's Civilization V
- How Does Storage Performance Affect Gaming?