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Loading Levels In Sid Meier's Civilization V

SSD Performance In Crysis 2, World Of Warcraft, And Civilization V
By

Overall Statistics
Civilization V: Level Loading
Elapsed Time
00:21
Read Operations
2 907
Write Operations
109
Data Read
238.22 MB
Data Written
754.50 MB
Disk Busy Time
0.70 s
Average Data Rate
342.20 MB/s


Levels, as typically know them, don't exist in Civilization V. Selecting single-player mode opens a map with your desired civilization settings. However, the I/O workload for generating a map looks very similar to what we saw in Crysis 2 because most of the operations are 128 KB sequential read accesses at a queue depth of one.

But Civilization V is a turn-based strategy game. It’s not a first-person shooter, which is why it's also far less graphically-intensive than Crysis 2. The amount of data being read reflects this, as the system loads fewer textures and less game data. 

I/O Trends:

  • 42% of all operations occur at a queue depth of one
  • 50% of all operations occur between a queue depths of two and 32
  • 80% of all operations are sequential
  • 51% 128 KB, 10% 8 KB, 4% 16 KB


Seek DistanceSeek Distance

QDQD

Transfer SizeTransfer Size

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