Performance Injection: Socket 423 with 2.8 GHz
Features
By
Patrick Schmid
published
Benchmarks
Benchmarks And Settings
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Benchmarks and SettingsOpenGL | |
---|---|
Quake III Team Arena | Version 1.32640x480 - 32 bitTimedemo1 / demo thg3"custom timedemo"Graphics detail = NormalBilinear |
WolfensteinEnemy Territory | Version: 2.551024 x 786 - 32 bittimedemo 1 / demo demo4Graphics detail = Normal |
DirectX 7 | |
3DMark 2001 SE | Version 1.1 - Patch Build 3301024 x 786 - 32 bit, Default Benchmark |
DirectX 8 | |
Comanche 4 Demo | 640 x 480 / 32 bit / Audio = off |
Unreal Tournament 2004 | Version 2206system/benchmark.exe640 x 480 / 32 bit / Audio = offTexture Detail = NormalCharacter Detail = NormalWorld Detail = HighestPhysics Detail = Highall = on, Decal Stay = High |
Video | |
Mainconcept MPEG Encoder | Version 1.3.11.2 GB DV to MPEG II(720x576, Audio) converting |
Windows Media Encoder 9 | Version: 9.00.00.2980436 MB AVI File convert to WMVWindows Media server (streaming) |
Auto Gordian Knot 1.45 | Custom Size = 100 MBFixed Width = 640CBR MP3 = 192 kbps |
Audio | |
Lame | Version 3.93.165 minutes/44.100 KHz wave file (688,4 MB)to mp3 |
Applications | |
Winrar | Version 3.20178 MB Wave file, Compression = BestDictionary = 4096 kB |
Discreet3D Studio Max 5.1 | Characters "Dragon_Charater_rig"Rendering Single, 1024x768 |
Synthetische Benchmarks | |
PCMark 2004 | System, CPU and Memory Tests |
SiSoftware Sandra 2004 Pro | Version 2004Memory Bandwidth Benchmark |
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