Diablo 3 Was Originally an MMOG, Says Former Developer

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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • erunion
    Pretty much stuff we already knew. He left in 2005. Blizzard North was closed that same year and the original Diablo 3 died with it.
    Reply
  • leongrado
    I'm rooting for Torchlight 2! An actually fair priced game! Plus you get Torchlight one if you pre-order on steam right now!
    Reply
  • DroKing
    HURRRRYYYYYYY TL2 come out =D
    Reply
  • christarp
    So glad blizzard north didn't make Diablo 3.
    Reply
  • lashabane
    Yet at the same time, Runic Games has seen a 40-percent increase in pre-sales on Steam since Blizzard's release.
    I myself got a refund for D3 and then pre-ordered T2. I played the beta of both and can say without a doubt that my pre-order of T2 is more inline with my values than my post beta purchase of D3.

    The beta of D3 was fantastic but they should've had the world test all of their content instead of 3/4 of Act I.
    Reply
  • masterjaw
    Looking forward to Torchlight 2.

    Diablo 3 is still MMOG-like with an emphasis to the letter "O" in the sense that you have to be online all the time to play the game.
    Reply
  • SuckRaven
    Duh... I mean just look at the game play. After playing for a while, I forget that I am playing a Diablo title, and suddenly cringe when I think "oh sh*t !!!" am I playing Warcraft III? (Yes, I know Warcraft III is not a MMORPG). Nevertheless, the story-line is predictable and thus boring and not engaging at all. I did "peek" before the game was released, and I was able to peg every single major plot element. This made it feel like...damn...get to the point already, and induced no sense of mystery or surprise.

    In addition, they went way overboard with lighting effects and glows and other crap, which contributes to the Warcraft III similarities, not to mention the horrible polygonal craptacular graphics, and a somewhat clumsy inventory and stats interface. Is it just me, or does no one actually want to see the artwork of the items they find in a slightly bigger graphic? Guess they just can't re-capture the magic of the original Diablo so many years ago that I loved. I was highly anticipating this game. Bought it. Played it through once, and.... mehh.... I'm over it. Even Diablo II (at least after the LoD Expansion) has more replay value than Diablo III.

    The whole real money auction house also detracts from the "core" of what the game should be. Multiplayer is fine, but seems like everyone gets their panties all in a bunch if they don't include some sort of lame-ass attempt at including some form of social media in heir games. I understand that not everyone will use these features, but it still cheapens the essence of what a lot of people thought the game would be.

    Oh yeah...then there is the whole "always connected/authentication" nonsense, even for single player.

    In short, it does not surprise me one bit that Diablo III was initially conceived as, and perhaps even started development as a MMOG.
    Reply
  • SuckRaven
    Duh... I mean just look at the game play. After playing for a while, I forget that I am playing a Diablo title, and suddenly cringe when I think "oh sh*t !!!" am I playing Warcraft III? (Yes, I know Warcraft III is not a MMORPG). Nevertheless, the story-line is predictable and thus boring and not engaging at all. I did not "peek" before the game was released, and I was able to peg every single major plot element. This made it feel like...damn...get to the point already, and induced no sense of mystery or surprise.

    In addition, they went way overboard with lighting effects and glows and other crap, which contributes to the Warcraft III similarities, not to mention the horrible polygonal craptacular graphics, and a somewhat clumsy inventory and stats interface. Is it just me, or does no one actually want to see the artwork of the items they find in a slightly bigger graphic? Guess they just can't re-capture the magic of the original Diablo so many years ago that I loved. I was highly anticipating this game. Bought it. Played it through once, and.... mehh.... I'm over it. Even Diablo II (at least after the LoD Expansion) has more replay value than Diablo III.

    The whole real money auction house also detracts from the "core" of what the game should be. Multiplayer is fine, but seems like everyone gets their panties all in a bunch if they don't include some sort of lame-ass attempt at including some form of social media in heir games. I understand that not everyone will use these features, but it still cheapens the essence of what a lot of people thought the game would be.

    Oh yeah...then there is the whole "always connected/authentication" nonsense, even for single player.

    In short, it does not surprise me one bit that Diablo III was initially conceived as, and perhaps even started development as a MMOG.
    Reply
  • Tochlight 2
    Grim Dawn
    Path of Exile

    these are the last hope for the RPG market. and i pre ordered all of them ^^. highly recommend for any hack and slash fan to check these three titles out.
    Reply
  • memadmax
    Aye Play STO....
    =P
    Reply