Cyberpunk 2077 PC Benchmarks, Settings, and Performance Analysis

Cyberpunk 2077 screen shots and image quality comparisons
(Image credit: CD Projekt Red)

Cyberpunk 2077 is finally here. After years of waiting, one of the most anticipated games ever (in my book, anyway) has arrived. With the game now in its final form and ready for play, naturally, we want to run benchmarks to see how the game actually performs on a variety of hardware. Specifically, we've tested Cyberpunk 2077 on 40 different GPUs from the past five generations of hardware. It's not every possible GPU, but all of the latest gen and previous gen, plus plenty more.

With the long wait out of the way, we can finally put some actual numbers to the official Cyberpunk 2077 system requirements. The minimum GPU listed is a GTX 780, with GTX 1060 6GB recommended for 1080p high, RTX 2060 for 1440p ultra, and an RTX 2080 Super for 4K ultra. Then there's the ray tracing additions, with the RTX 2060 listed as the minimum for 1080p and RT medium, 3070 for 1440p and RT ultra, and 3080 for 4K RT ultra. Developer CD Projekt Red never stated what sort of performance players should expect from that hardware, but it looks like 30-40 fps for the lower end GPUs, and typically less than 60 fps even at the high end.

Latest Videos FromTom's Hardware
Jarred Walton
Senior Editor

Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.

  • saunupe1911
    5900x and EVGA FTW3 3080 Ultra in my rig. Getting over 70 FPS at 1440p Ultra with Full Ray Tracing and DLSS set to Auto. I think Auto finds a real nice balance between fast and slow paced moments. The game looks great!
    Reply
  • MorganPike
    The bugs are real. Like Bethesda level. Nothing game breaking so far but it's just my first couple hours. I'll give them some time to smooth it out. Runs great in 1440 on my 2070 though.
    Reply
  • randomizer
    Will you be putting up charts for DLSS without RT (it does sound like you tried it with the 2070 Super)? This seems like the only way many of the lower end cards will manage good framerates above 1920x1080 without significantly lowering the graphics.
    Reply
  • JarredWaltonGPU
    randomizer said:
    Will you be putting up charts for DLSS without RT (it does sound like you tried it with the 2070 Super)? This seems like the only way many of the lower end cards will manage good framerates above 1920x1080 without significantly lowering the graphics.
    I haven't been doing those tests on the initial pass, but I can look into it if there's enough interest. The general rule is that DLSS Quality adds ~50% if you're GPU limited, DLSS Balanced adds ~80%, and DLSS Performance can more than double performance. I find the upscaling artifacts of DLSS Performance quite noticeable at 1080p and even 1440p, though, which is why I've tested at 1080p Quality, 1440p Balanced, and 4K Performance.
    Reply
  • dyoustra
    JarredWaltonGPU said:
    I haven't been doing those tests on the initial pass, but I can look into it if there's enough interest. The general rule is that DLSS Quality adds ~50% if you're GPU limited, DLSS Balanced adds ~80%, and DLSS Performance can more than double performance. I find the upscaling artifacts of DLSS Performance quite noticeable at 1080p and even 1440p, though, which is why I've tested at 1080p Quality, 1440p Balanced, and 4K Performance.

    I second his request :). Also, when you do test DLSS w/o RT, can you use a mix of lower/higher cards? Throw in a 1080Ti if possible.
    Reply
  • dyoustra
    Can you test the DLSS auto setting as well? Does it generally lean towards better graphics or performance? Would you recommend it over manually selecting the DLSS setting that best fits your resolution/performance needs (E.g balanced on 1440p)?
    Reply
  • ssj3rd
    So the most interesting setting for me isn’t here yet, sigh:

    1440p - RT Ultra - DLSS Quality
    Reply
  • rfour_
    Why is the GTX 1070 struggling so much compared to the 1660 Super? When in most other titles on average they're pretty close with an edge to the GTX 1070 at 1440p for example (averaging a 4% lead over an average of 11 titles). In Cyberpunk 2077 that flips and translates into a 21% lead for the GTX 1660 at 1440p medium over the GTX 1070. Downloading the game now but a little scared to see how my GTX 1080 performs. 👀It seems the 10 series cards under performing a little, relative to other titles. Even the 1080 Ti goes from normally being 12.5% quicker than a 5700 XT in that same 11 title average to nearly 13% slower. It goes from practically matching the 2070 Super to being nearly 28% slower in Cyberpunk. This is just raw rasterization power that is not being translated and it actually makes no sense. The delta between the 10 series and other newer cards seems relatively larger than the norm and I'm curious as to why? I get it's a 2 generation old card but cards like the GTX 1080TI, GTX 1080, and GTX 1070 still extremely relevant, in wide use in a wide number of hands, and it is generally disappointing to see the poor optimizations for "older" hardware. Especially when they have 10 series cards on their recommended specs list like the GTX 1060 you'd assume optimization for "older" tech would be better. Also curious to see how some other older cards run on the lower settings in further benchmarking.
    Reply
  • RTX 2080
    dyoustra said:
    I second his request :). Also, when you do test DLSS w/o RT, can you use a mix of lower/higher cards? Throw in a 1080Ti if possible.

    The 1080 Ti doesn't have Tensor cores, so you can't test it for DLSS.
    Reply
  • JarredWaltonGPU
    rfour_ said:
    Why is the GTX 1070 struggling so much compared to the 1660 Super? When in most other titles on average they're pretty close with an edge to the GTX 1070 at 1440p for example (averaging a 4% lead over an average of 11 titles). In Cyberpunk 2077 that flips and translates into a 21% lead for the GTX 1660 at 1440p medium over the GTX 1070. Downloading the game now but a little scared to see how my GTX 1080 performs. 👀It seems the 10 series cards under performing a little, relative to other titles. Even the 1080 Ti goes from normally being 12.5% quicker than a 5700 XT in that same 11 title average to nearly 13% slower. It goes from practically matching the 2070 Super to being nearly 28% slower in Cyberpunk. This is just raw rasterization power that is not being translated and it actually makes no sense. The delta between the 10 series and other newer cards seems relatively larger than the norm and I'm curious as to why? I get it's a 2 generation old card but cards like the GTX 1080TI, GTX 1080, and GTX 1070 still extremely relevant, in wide use in a wide number of hands, and it is generally disappointing to see the poor optimizations for "older" hardware. Especially when they have 10 series cards on their recommended specs list like the GTX 1060 you'd assume optimization for "older" tech would be better. Also curious to see how some other older cards run on the lower settings in further benchmarking.
    Different GPU architectures. Pascal was released in 2016, and it doesn't have all of the updates present in Turing. Concurrent FP + INT may be part of it, probably Turing is just better with DX12 code as well. It might also just be optimizations targeting Turing and Ampere more than Pascal, but there are other cases where GTX 1660 Super does better relative to GTX 1070. It's not the usual case, but also not impossible, particularly with a game that's using a lot of high-end visual techniques.
    RTX 2080 said:
    The 1080 Ti doesn't have Tensor cores, so you can't test it for DLSS.
    Correct! I could test it with FidelityFX CAS, though ... but I need to do some image quality comparisons first before deciding if CAS is worth using. Probably, but don't expect miracles. Also, 1080 Ti, 1080, 1070, and 1060 6GB have been added to the charts, so I'm basically done with Pascal for a bit. I need to do some more 20-series and RX 5000/500 stuff next I think. We'll see where the voting stands when I wake up. https://s.surveyplanet.com/TnEtEkm3e
    Reply