Sony Crashes VR Party with Project Morpheus for PS4

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The last year or so has been really exciting for VR technology and it looks like Sony is eager to keep up with what's shaping up to be the fastest growing trend in gaming. The Japan-based company today announced Project Morpheus, a VR system for its fourth generation PlayStation 4 console.

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Jane McEntegart
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Jane McEntegart is a writer, editor, and marketing communications professional with 17 years of experience in the technology industry. She has written about a wide range of technology topics, including smartphones, tablets, and game consoles. Her articles have been published in Tom's Guide, Tom's Hardware, MobileSyrup, and Edge Up.

  • hajila
    PS4 doesn't have enough horse power for immersive virtual reality, especially at 1080p.
    Reply
  • Zeh
    PS4 doesn't have enough horse power for immersive virtual reality, especially at 1080p.
    Power is relative.
    Reply
  • David Dewis
    I think the PS4 will be able to run at 1080p, but not at 60fps and from what i've read, higher frame rates are important to reduce motion sickness. So either the games will have to be simple or have their graphics scaled back. Good to see innovation and competition though. And as that's now 2 main platforms with VR, this should encourage big companies to design games with VR as a main focus as opposed to being strapped on afterwards. Despite all of Call of Duty's problems, it was one of the first FPS on Console to do the stereoscopic 3D on console, so this could be a nice addition for the future.
    Reply
  • universal remonster
    " Sony could, if Morpheus matches up to the competition, price everyone else out of the market."

    Except that the Oculus (the competition you seem to be eluding to) does not work for the consoles, and this device is not for PC. So no, I don't see that happening. Not to mention, did you see the last time Sony released a head mount 3D display? It was a thousand bucks... without all of the extra motion tracking equipment. Sony has never been in the business to be the company that looks to price others out of the market. Everything they sell is priced at a premium simply because of the name Sony, and I don't see that tax going away. Just take a look at their TV division. The example of how friendly they are by selling their PS3's at a lose for their good buddies i.e. the consumer doesn't fly either as ALL the consoles back then, PS1, 2, 3 Dreamcast, N64, Original Xbox, 360.... They all sold the hardware at a loss and eventually turned profit.

    Anyways, it's two different market segments.. I'm sure Palmer isn't getting bent out of shape, nor was he attending this "party" that Sony crashed.
    Reply
  • quilciri
    PS4 doesn't have enough horse power for immersive virtual reality, especially at 1080p.
    Power is relative.
    Lol. He has a point, though. Hte PS4 can't even run demanding games at 1080p already; and if they're implementation of VR is similar to the Occulus, then the PS4 will have to push TWO 1080p screens.
    Reply
  • shriganesh
    Very funny. I don't think Sony is never a competitor to Oculus VR. Sony will never bring it's tech to PC. Where as Oculus is very open and have the advantage of being open. Where as many people are skeptical about Sony as they try to lock out everything else.
    Reply
  • brandonjclark
    Could there be onboard processing?
    Reply
  • Menigmand
    Of course the PS4 can do 1080p@60, it just depends on how much graphical detail you program into the game. If you do a game for a VR-headset, then you can sacrifice graphics for resolution and fps.. it's purely a design choice.
    Reply
  • itookmypills
    Just a 90 degree field of view??? Last time I checked humans have a ~180 degree field of view. It will be like looking through a window, but with 3d.
    Reply
  • David Dewis
    12916455 said:
    PS4 doesn't have enough horse power for immersive virtual reality, especially at 1080p.
    Power is relative.
    Lol. He has a point, though. Hte PS4 can't even run demanding games at 1080p already; and if they're implementation of VR is similar to the Occulus, then the PS4 will have to push TWO 1080p screens.

    Its only driving one 1080p screen. Oculus splits the resolution in half. so each eye actually sees 960 by 1080. But still you points relevant. Even if the PS4 does do 1080p, it wont do it at more than 30fps with 'next gen graphics' which will lead to awful blur and motion sickness.
    Also the Oculus has a field of view of 110° as opposed to just 90°. Also the the oculus has a larger screen by 0.6 of an inch (every little helps lol) Rift is also OLED as oposed to LCD. Same resolution though
    Reply