3D Benchmarking - Understanding Frame Rate Scores

Introduction

Already quite a while ago I saw the urgent need to clarify the situation and status of 3D-benchmarking as a tool to evaluate 3D-accelerator chips and cards. Except for the crazy Rambus-hype, there's hardly any other area in the PC-testing scene where as much wrong information, misunderstanding and false conclusions are published as in the 3D-arena. The reason is quite simple and reminds me a bit of my medical practice. Everybody who is using 3D-cards and particularly the so-called 'hard core gamers' are convinced they know lots about 3D graphics, simply because they are using it. It's just the same as all those people who give medical advices or who think they can tell their doctors what kind of medical treatment he should give them, simply because everybody thinks he knows something about medicine, due to the fact that everyone has a body and some kind of experiences with diseases or injuries. The generalization of those experiences is typically human and I don't blame anybody for it, but I'd like to point out that it can have very damaging effects. Adding to the confusion is what we doctors call third-hand or tertiary literature, the typical 'medical advice columns ' that you find in any rainbow/yellow press magazine. The same holds true for hardware websites. 3D is hip and even though the knowledge isn't deep, it's still good to write about it.

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