Integrated Graphics: Image Quality, Examined
We plan to examine the image quality of HD Graphics 4000 in an upcoming story. For now, though, we put together a few video clips to compare HD Graphics 3000 and 4000.
Overall, the output looks nearly the same on both solutions, although we know Intel made significant improvements to its anisotropic filtering. The problem is, AF is a luxury, and luxuries cost a lot when you're talking about integrated GPUs.
Selecting different quality settings in-game makes a more discernible difference. But again, turning up the visual details exacts a painful penalty. Consequently, even if HD Graphics 4000 does improve on its predecessor's filtering, it'd be really hard to tell, particularly during real-world game play at low resolutions.
In fact, we had to generate these videos using our Core i7-3720QM and -2820QM systems because the 17 W parts were simply too slow.