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Oculus VR Gets $75 Million in New Round of Funding

By - Source: Venture Beat | B 14 comments
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Fresh round of funding to get Oculus Rift into consumers' hands.

Oculus VR, the makers of virtual reality head-mounted display Oculus Rift, have secured $75 million in funding that will help the company finish off the consumer version of the gaming accessory. Venture Beat's Dean Takahashi reports that the round of funding comes from  VC firm Andreessen Horowitz. Andreessen Horowitz was founded by Netscape founder Marc Andreessen and his business partner Ben Horowitz in July of 2009. 

 

Oculus VR says it will use the money to hire more staff as well as for building a commercial version of the virtual reality headgear. At the moment, the product isn't available to consumers and is still in development.

Oculus VR last month celebrated the arrival of id Software cofounder John Carmack as CTO. Carmack joined the company in August but remained at id Software in addition to his new role at Oculus VR. He handed in his resignation at id Software in late November. That, combined with this new round of funding, will go a long way towards the company achieving its goals. Not bad for a Kickstarter project, eh?

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Top Comments
  • 10 Hide
    gmarsack , December 13, 2013 8:52 AM
    This is good news. Can't wait to get mine when it's available to the public!
Other Comments
  • 10 Hide
    gmarsack , December 13, 2013 8:52 AM
    This is good news. Can't wait to get mine when it's available to the public!
  • -4 Hide
    Fluffy Thedestroyer , December 13, 2013 8:54 AM
    The oculus rift is nice but I wounder how many dev's and game company will implement it cause it wont be cheap...lots of things will have to change. Just think about it, just the main menu on how it looks will have to change. Can you also imagine with the oculus rift...if I don't want to view that cut scene then all you have to do is turn your head lmao.. as in...fuck off, your not interesting enough for me lmao
  • Display all 14 comments.
  • 6 Hide
    obiown77 , December 13, 2013 8:59 AM
    I just wanna play my modded skyrim with these.....droooooool!!!!!
  • 1 Hide
    jonainpdx , December 13, 2013 9:27 AM
    If this thing is really going to be 4K resolution it will be a bit more than $300
  • 7 Hide
    icemunk , December 13, 2013 10:15 AM
    This is really the next big thing in video games. I'm glad to see they're getting the funding they need to pump out a nice consumer model. I've used the dev-kit on several occasions, and it is really awesome. You can buy the dev-kit now, but most people are waiting for the consumer version.
  • 2 Hide
    Borisblade7 , December 13, 2013 10:15 AM
    @jonainpdx It's gonna be 1080p most likely, but no less, they have said so. I doubt any higher since it can get expensive and cost is a huge factor for them, they want it as absolutely low as possible. Heck they would like to get deals with partners or bundles to get it out below cost. And those talking about games needing alot to change, UI and menus are easy to fix, thats no biggie. But you are talking about regular games being converted. The real appeal is the games that are made just for this or have modes designed from the ground up for this...then other versions get adapted for non rift players. Ive seen the indie games developed for the dev version and some of them are amazing with stuff that really only works on the rift.
  • 0 Hide
    obiown77 , December 13, 2013 10:34 AM
    I just wanna play my modded skyrim with these.....droooooool!!!!!
  • 2 Hide
    zambutu , December 13, 2013 12:41 PM
    They need to get this thing to market. Taking soo long... I thing a 1080p with a wire is ok for an initial release. Keeps the cost down and min systems specs down too. I have a dev kit and I say resolution and FOV at the two main things that hold back the experience.
  • 0 Hide
    clonazepam , December 13, 2013 1:00 PM
    It'll need some technology in it that offers the same benefits from tech like nvidia's g-sync while still being hardware agnostic.
  • 1 Hide
    clonazepam , December 13, 2013 1:05 PM
    AMD's kinda getting pulled into a couple different directions it seems. They want solid drivers for Windows that address frame pacing in all scenarios, they want solid linux drivers for Valve's Steam OS, they want a solid response to nvidia's g-sync, and getting Mantle to a state they feel comfortable in showing people. They are capable of doing all those things, but all at once? That's a lot of salaries and teams of people working on different projects, that all also need to work seamlessly together. It'll be interesting to see how it all plays out. 2014 is going to be badass.
  • 4 Hide
    Din65 , December 13, 2013 2:16 PM
    They are going to need it now that Apple is patenting "screens over eyes".
  • -2 Hide
    jonainpdx , December 13, 2013 4:50 PM
    Quote:
    @jonainpdx It's gonna be 1080p most likely, but no less, they have said so. I doubt any higher since it can get expensive and cost is a huge factor for them, they want it as absolutely low as possible. Heck they would like to get deals with partners or bundles to get it out below cost. And those talking about games needing alot to change, UI and menus are easy to fix, thats no biggie. But you are talking about regular games being converted. The real appeal is the games that are made just for this or have modes designed from the ground up for this...then other versions get adapted for non rift players. Ive seen the indie games developed for the dev version and some of them are amazing with stuff that really only works on the rift.



    Thumbs Up
  • 0 Hide
    nevilence , December 14, 2013 2:28 PM
    I cant wait to try one of these bad boys...if and when they come out ><
  • 0 Hide
    Robert Bradford , December 16, 2013 2:48 PM
    Oculus VR seems to have a long and hard road ahead of it though, as analysts are doubtful about the popularity of 3D virtual reality products. Most of them do not think that such products have the potential to gain mainstream success. http://bit.ly/1jcBlo1