Page 1:Profiling Storage I/O In Three New Games
Page 2:Test Setup And Benchmarks
Page 3:Launching Battlefield 3
Page 4:Loading Levels In Battlefield 3
Page 5:Gameplay In Battlefield 3
Page 6:Launching F1 2011
Page 7:Loading A Race In F1 2011
Page 8:Gameplay In F1 2011
Page 9:Launching Rift
Page 10:Loading A Shard In Rift
Page 11:Gamplay In Rift
Page 12:Hard Drive Performance Comparison
Page 13:Frame Rates Examined
Page 14:Solid State Won't Improve All Gameplay
We use a ton of terms to quantify storage performance. If you're a gamer, you have to be wonder how such dry terminology can apply to having fun. Rather than telling you, we're going to dissect three more popular titles to illustrate for you instead.
A little while back, we dissected the storage behaviors of Crysis 2, World Of Warcraft, and Civilization V to not only better understand how all three titles relate back to the benchmarks we run, but also the real-world experience you have with them. We received a lot of feedback in that story, not only about other games that our readers wanted to see, but also on some of the performance comparisons they wanted us to add. Namely, it was important to include a heads-up comparison of how solid-state storage fared against a hard drive.
Although that wasn't the purpose of the original story, it's certainly an understandable request. After all, it's hard to justify the premium of an SSD without a tangible real-world benefit (especially when a faster graphics card almost always does yield a noticeable performance boost). If you have questions about how an SSD might affect more pedestrian day-to-day productivity and content creation applications, check out Should You Upgrade? From A Hard Drive To An SSD; today, our focus is on the gaming experience alone.
We're still going to dive deep into an exploration of each game's storage characteristics. That's important data, since most SSD reviews are based on a handful of metrics that try to encapsulate performance, but rarely give you context on how those results correlate to gaming. Those familiar metrics include:
- 4 KB random writes
- 4 KB random reads
- 128 KB sequential reads
- 128 KB sequential writes
If those terms don't mean much to you at this point, we recommend reading Understanding Storage Performance, where we break them down. Really, the problem is that phrases like input/output operations per second and megabytes per second don't really mean anything to gamers interested in how storage technology affects the launch times and performance of the latest titles.
As a continuation of our previous exploration, we decided to revisit this topic using three new games in order to give you a better understanding of how they tax your storage subsystem. Battlefield 3 (representing the first-person shooters), F1 2011 (holding it down for racing sims), and Rift (the latest craze in MMORPGs) all get tested this time around.
- Profiling Storage I/O In Three New Games
- Test Setup And Benchmarks
- Launching Battlefield 3
- Loading Levels In Battlefield 3
- Gameplay In Battlefield 3
- Launching F1 2011
- Loading A Race In F1 2011
- Gameplay In F1 2011
- Launching Rift
- Loading A Shard In Rift
- Gamplay In Rift
- Hard Drive Performance Comparison
- Frame Rates Examined
- Solid State Won't Improve All Gameplay