Gameplay In F1 2011
The two-minute trace captured in F1 2011 represents playing through a single Grand Prix race.
|Overall Statistics||F1 2011: Gameplay|
|Write Operations||2 229|
|Data Read||35.93 MB|
|Data Written||252.19 MB|
|Disk Busy Time||0.63 s|
|Average Data Rate||459.51 MB/s|
Gameplay in F1 2011 is interestingly similar to our last set of games, where a majority of operations are sequential writes. The I/O pattern is more similar to Crysis 2 than WoW, as there's little variety in F1 2011's file structure. Almost half of the disk accesses occur at a queue depth of two. Compare this to Crysis 2, where a majority of disk accesses are evenly distributed between queue depths of two and eight.
- 91% of all operations are 128 KB in transfer size
- 98% of all operations are sequential
- 50% of all operations occur at a queue depth of one
- 44% of all operations occur at a queue depth of two