The Graphics Cards Articles
- MPEG-4: Optimization of Picture Quality and Data Rate
- Mainstream Runners: 5 Allround Graphic Cards with nVIDIA's GeForce2 MX
- Video Editing for $250: Pinnacle Studio DV Plus
- Ready For the Masses - Video Editing With Matrox RT2000
- OpenGL Turbobooster - Diamond's FireGL2
- Head Two Head: Matrox Millennium G450
- Elsa Gladiac Ultra: A Perfect Graphics Card?
- Attacking the GeForce2 MX: ATi's Radeon 32 MB SDRAM
- New NVIDIA Detonator 3 Drivers For Linux
- AGP Pro = AGP On Steroids?
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Quincunx ! Samples
12:04 PM - February 27, 2001 by
Thomas Pabst
Source: Tom's Hardware US – Keywords: high
Syndication:
Source: Tom's Hardware US – Keywords: high
Syndication:
Table of Contents:
Quincunx ! Samples
Here are some samples I took in Quake3 Arena, High Quality, 1024x768:




Hello Voodoo5 - GeForce3's Other Multi-Sampling Features
The straightforward implantation of multi-sampling into GeForce3 enables more than high performing anti-aliasing. As already said, 3dfx's Voodoo5 was also using multi-sampling and so it doesn't surprise that GeForce3 is now listing all the special features that we know from Voodoo5 already. Alternative to the per-vertex motion-blur mentioned above, GeForce3 can also use multi-sampling to create this effect. The other typical multi-sampling effect is 'depth-of-field', which simulates the focusing of camera optics, blurring either the area far away or the area close up, depending on the focus.
- Previous page Anti-Aliasing - Removing The 'Jaggies'
- Next page Higher Order Surfaces