Intel director of perceptual products and solutions Anil Nanduri claims that the company's upcoming depth-sensing 3D camera technology will bridge the gap between the real world and the virtual world. It will supposedly create a level of interaction with consumer devices that goes way beyond the mouse, keyboard and touchscreen interfaces.
"You'll add the ability to sense your excitement, emotion -- whether you are happy or smiling. The algorithms and technologies are there, but they are getting more refined, and as they get more robust, you'll see them," Nanduri told the IDG News Service.
For instance, eye tracking will be able to monitor children as they read, and determine if they became stuck on a word, how much they actually read, and if they need help with specific words. The camera sensor will also be able to recognize an object the user points at, know the model number and actual dimensions, and either create a 3D model for 3D printing at a store, or print it directly to a 3D printer.
Nanduri claims that the camera tech will help the computer understand humans better, bring new levels of interactivity to 3D games, and even make web-based conferencing interesting by blanking out the background and adding a green screen, thus allowing the user to place them in a different environment. Items can even be manipulated on-screen just as they are in the real world, only using virtual hands.
Nanduri claims that the camera can identify characteristics, contours and shapes of items in view. It also has the ability to sense distance, size, depth, color, contours and other parameters of structures, hence its ability to "scan" objects for 3D printing. He indicates that it's a step up from Kinect, that the combination of hardware and algorithms will make images more meaningful.
"Kinect was a good initial version of a depth camera more from a long range perspective. When Intel started looking at it, we were primarily looking at it primarily as more personal interaction, short range, which is probably a meter or meter-and-a-half range of interaction," Nanduri said.
Intel's depth camera tech will first arrive in standalone webcams, including the Senz3D which was jointly developed by Intel and Logitech. It will then appear in notebooks and Ultrabooks in the second half of 2014. Eventually, the camera tech will trickle down into tablets and smartphones, he said.
Currently, the company is trying to cram the tech into an Ultrabook form factor using a high resolution short-range camera that focuses on a small area and what he calls finger-level articulation. "You need to have a lot more resolution for that zone," he said. "To really scale it to volumes, you need to get to the right form factor from the optics perspective, you need to get to the right power levels and you need to have the right cost structure to help scale it into integration."
Nanduri believes that users of this camera tech will progressively forget all about the mouse and keyboard when interacting with their compatible devices. We'll find out soon enough.
Follow us @tomshardware, on Facebook and on Google+.
Obviously you don't read anything before posting. Plastic 3D printing was new about 4-5 years ago at least, now you can print metals, wood, etc they have different plugins. Go get some reading glasses and a case of beer to chill your anger defending oldschool milling technology that is way slower than 3D printing! http://www.3dsystems.com/3d-printers/production/spro-125-direct-metal#.UiSUcpK21yI and http://www.wired.com/design/2012/11/3d-printer-wood-filament/
Intel's SSD's did give the industry a much needed kick in the rear. So in a way it did succeed, but in taking the painfully slow improvements in technology and turning it into a performance, and later cost, race, which greatly benefited consumers and Intel, since SSD's could drive the much larger OEM market.
I do wish Intel would bring out a consumer SSD that would be faster than Sandforce, Marvell or Indilinx.