EA's Need for Speed MMORG Set for July

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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • thesupermedium
    As long as it has some semi-realistic driving and upgrades, sounds good!
    Reply
  • Pyroflea
    Well this should be interesting. I'm curious how it'll work though. Will there be lots of smaller "worlds", or will there be 100,000 cars free-roaming a city? :p
    Reply
  • ColMirage
    Who said PC gaming was dead?

    Idiots did.
    Reply
  • xc0mmiex
    totally free > micro payments > ptp full game ...and i had hopes that EA would make nice for once, foolish me
    Reply
  • -Fran-
    Project Torque well done? By EA? Really doubt it, lol.

    I'd have to play till the lvl 10 cap and see if it's really worth it.

    Cheers!
    Reply
  • saint19
    Let's see how this works, because the last NFS series wasn't very good IMO.
    Reply
  • matm347
    I second the need for realistic driving and upgrades...the OG NFS(and maybe NFS II) was all about realistic physics(for the day)...I understand the need for some people to want arcade style driving...but others want some realism to it. Give us a realistic upgrade path (swapping a clutch DOES NOT increase HP!!!) and I'll be sold! Heck, the OG Burnout(ran from a DOS prompt to tell you how old it is) had an AWESOME engine simulator..allowing for cylinder, displacement, boost, nitrous, and complete cam customization.
    Reply
  • Kelavarus
    I've been in the beta a few times, and I'll say it's pretty neat. Realistic driving? Not sure what you're holding as a standard, but it's very similar to Need for Speed Most Wanted. Upgrades? I'm not really sure, I didn't get that far in the beta, but as far as I could tell there weren't actual car upgrades. Never mind 'realistic' ones. Just better cars. But I could be wrong, no quotes here.

    @Pyroflea - Yes. It's similar to Districts in Guild Wars.

    @Yuka - As far as I know, Project Torque doesn't have an open world. Which is part of the point of NFSW.

    @Matm347 - Even 'for the day', I never got a feeling of 'realistic' physics from NFS and NFS 2. I remember it as being not too far from Need for Speed Most Wanted. I guess I could be wrong.
    Reply
  • eklipz330
    do u get to buy car parts with real money? sounds cool and lame at the same time
    Reply
  • bochica
    I played the "beta 4." It has some potential, and at the moment it still needs some work. This game is where the NFS series should have gone before Pro Street. I can't wait to see the car lineup grow.
    Reply