Nvidia Announces Maxwell-Powered Tegra X1 SoC At CES

Nvidia announced the Tegra K1 SoC a year ago at CES 2014 and brought a desktop caliber GPU architecture to mobile (albeit slimmed down to 192 CUDA cores), along with newfound attention to mobile gaming, and Android as a gaming platform in particular. When it first launched, Tegra K1 easily surpassed the best tablet SoCs available from ARM, Imagination Technologies, and Qualcomm. One year later, the Tegra K1 still commands a lead in most GPU benchmarks, although its competitors have closed the performance gap and have even matched the K1 in specific tests. Today at CES 2015, Nvidia raises the mobile SoC performance bar once again with Tegra X1. Originally codenamed Erista, the X1 includes new CPU, GPU, and ISP components.

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  • Cash091
    The K1 is still a beast!! I really hope they can bring something to the smartphone world. I would love the ability to stream PC games to my smartphone. Would need a 5.5+ inch screen though, IMO.
    Reply
  • hEt lEyd
    i think with those info's (1024 GFLOPS, +60 in Manhattan) it will be more powerfull than Intel Broadwell-U HD6000 and HD6100. what's goin on here?!
    Reply
  • anxiousinfusion
    i think with those info's (1024 GFLOPS, +60 in Manhattan) it will be more powerfull than Intel Broadwell-U HD6000 and HD6100. what's goin on here?!

    Depending on the test, which Broadwell-U may be measured in, Tegra X1 may only be rated 512 peak.
    Reply
  • alextheblue
    Hey look, unreleased hardware is faster than current hardware on the market!

    I look forward to an independent review complete with benchmarks... when it's in a shipping tablet. :)
    Reply
  • photonboy
    Cash091,
    Streaming still needs to be done locally to get a good experience (i.e. local AC network) not using your PC as a remote server.

    Also, not sure streaming to a PHONE is a good idea since controller support wouldn't really be there. That's why you need an NVidia Shield.
    Reply
  • alextheblue
    Cash091,
    Streaming still needs to be done locally to get a good experience (i.e. local AC network) not using your PC as a remote server.
    Yes.

    Also, not sure streaming to a PHONE is a good idea since controller support wouldn't really be there. That's why you need an NVidia Shield.
    No. Not necessarily. Plenty of tablets and phones have support for controllers. Heck if you get a Windows tablet you've got even more options for controllers (and other input devices). The only time a Shield might be strictly better is if you're not streaming games, but rather running them locally on the tablet itself.
    Reply
  • TripleHeinz
    I'd wish Nintendo to build their next handheld with a SOC like the X1...keeping the ARM A9 & A11 for backwards compatibility with previous gen consoles' games.
    Anybody can dream on the internet these days.
    Reply
  • 007agentHP
    4k phone anyone?
    Reply
  • Abram730
    i think with those info's (1024 GFLOPS, +60 in Manhattan) it will be more powerfull than Intel Broadwell-U HD6000 and HD6100. what's goin on here?!

    Depending on the test, which Broadwell-U may be measured in, Tegra X1 may only be rated 512 peak.

    Yep, the demo needs 1 TFLOP, but they run color compressed to FP16, so that's where the 1 TFLOP comes from, but they are measured based on FP32.. so 512 GFLOP

    Their compression is great though. The demo looked great, so there can be multiplatform games for mobile.



    Cash091,
    Streaming still needs to be done locally to get a good experience (i.e. local AC network) not using your PC as a remote server.

    Also, not sure streaming to a PHONE is a good idea since controller support wouldn't really be there. That's why you need an NVidia Shield.

    I stream from 3000 miles away all the time without latency issues. You clearly haven't used grid or Nvidia's game streaming. Web browsing in front of my computer is where the latency is. I still haven't found a PC that can web browse without lagging out.
    Reply
  • g00ey
    Devices with this chip ought to surpass the PS3/XB360 in terms of performance, even when accounting for additional OS overhead. It would be interesting to see PS3/XB360 games be ported to such devices...
    Reply