You Can Use Vive And Rift Simultaneously On One PC (Updated)

The long awaited Oculus Rift and HTC Vive VR HMDs are finally starting to arrive in customer’s hands (despite some shipping setbacks), and people are starting to experiment with them.

One such experiment came from Reddit user Zimtok5. He demonstrated in a video clip that he was able to set up his HTC Vive and Oculus Rift DK2 on the same PC and run two separate games at the same time.

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Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • EddieF430
    Maybe don't run the gpu.s in sli but allocate each hmd to a separate gpu?
    Reply
  • kcarbotte
    Maybe don't run the gpu.s in sli but allocate each hmd to a separate gpu?

    Tried that.
    I still wasn't able to initialize either HMD from the other GPU.

    We don't have matching cards though, so that may have something to do with it.

    Reply
  • hoofhearted
    4 player multiplayer??? Might be feasible for Oculus, but Vive? You would need 30x30 room. Tennis? Or even a throwback to Pong except in 3D, VR and Multiplayer.
    Reply
  • Simon Ayres
    How does Tom's hardware not know that when running SLI the ports on the second card DO NOT WORK! This is not new.

    http://www.nvidia.in/object/sli-technology-multimonitor-in.html
    Reply
  • kcarbotte
    How does Tom's hardware not know that when running SLI the ports on the second card DO NOT WORK! This is not new.

    http://www.nvidia.in/object/sli-technology-multimonitor-in.html

    As I mentioned in the first reply, the second GPU didn't work regardless of SLI being on or off.
    The HMD was detected, but it was not able to initialize. All variables were tried.


    Edit: Also, to clarify, the SLI comments were to address what the original poster on Reddit who discovered this claimed.
    His video states he's running SLI. My article shows that doesn't work.

    Now he obviously actually has it disabled, but that still didn't work in my case.

    Reply
  • kcarbotte
    17803123 said:
    4 player multiplayer??? Might be feasible for Oculus, but Vive? You would need 30x30 room. Tennis? Or even a throwback to Pong except in 3D, VR and Multiplayer.

    There's no way to hook up 4 Rifts to you computer.
    This only works with one of each HMD. The key is the different store fronts allow the games to run simultaneously.

    I am going to try local multiplayer on some seated experience games though.
    Reply
  • none12345
    "There's no way to hook up 4 Rifts to you computer.
    This only works with one of each HMD. The key is the different store fronts allow the games to run simultaneously"

    I assume this is not true. You can just run them in different virtual machines, and happily play 4x of either one. Well happily as in it should theoretically work. But you would probably need 4 accounts, and you would have a slideshow. I have no hardware to test tho!
    Reply
  • kcarbotte
    Maybe don't run the gpu.s in sli but allocate each hmd to a separate gpu?

    Tried that.
    I still wasn't able to initialize either HMD from the other GPU.

    We don't have matching cards though, so that may have something to do with it.

    Reply
  • kcarbotte
    17803369 said:
    "There's no way to hook up 4 Rifts to you computer.
    This only works with one of each HMD. The key is the different store fronts allow the games to run simultaneously"

    I assume this is not true. You can just run them in different virtual machines, and happily play 4x of either one. Well happily as in it should theoretically work. But you would probably need 4 accounts, and you would have a slideshow. I have no hardware to test tho!

    Unless you have 4 GPUs, I don't know of any cards that have more than one HDMI, which the Rift requires.
    Vive's can be hooked up into DisplayPort ports, so your virtual machine solution could work there.

    Reply
  • kcarbotte
    Well, it appears I've made somewhat of a liar out of myself. (don't ever claim I don't verify things)

    I went back after the comments about SLI to make sure I did in fact try all variables. While I was right about having tested with and without SLI enabled, I apparently only tried connecting the Vive through the second GPU. That definitely does not work on my machine. I get the compositor error that is pictured in the article.
    The Rift on the other hand, does initialize when it is plugged into the second card (SLI off). I was able to confirm that the Vive will work with HDMI along side the Rift as long as the Rift is in GPU2.

    Reply