How We Test
We picked our primary components (the CPU, graphics, and DRAM) based primarily upon a balance of performance and price. Intel’s Core i3-8350K offers four cores at 4GHz, and the fact that it’s unlocked hasn’t escaped us. It’s unlikely anyone will crack one of these locked platforms, but stranger things have happened. And we’d hate to be stuck with a locked processor if clock speed adjustments suddenly became available.
We also chose the GeForce GTX 1050 Ti for its performance-to-price ratio. The two-fan cooler of MSI’s Gaming X version gives us reduced noise while still fitting within two slots.
As for memory, we decided to stick with RAM we had on-hand. G.Skill’s Ripjaws V 3200 barely carries any price premium over budget sticks, and it could allow overclocking if anyone were to unlock the platform. Our CPU supports DDR4-2400 at both 9x 133MHz and 12x 100MHz settings. And if anyone ever figures out how to fool the board into using the higher 12x multiplier with the higher 133MHz base clock, the resulting 1600MHz frequency would get us to DDR4-3200.
The Core i3-8350k doesn't include a cooler, so we used a Noctua NH-U12 because it was handily close to our test bench.
|Sound||Integrated HD Audio|
|Network||Integrated Gigabit Networking|
|Graphics Driver||GeForce 382.53|
Since they're both Micro ATX and based on the B360 PCH, the Asus ROG Strix B360-G Gaming competes most closely to MSI's B360M Mortar, ASRock's Micro ATX H370M Pro4 and full-ATX B360 Gaming K4 fill the remainder of these charts.
|Synthetic Benchmarks & Settings|
|PCMark 8||Version 2.7.613 Home, Creative, Work, Storage, Applications (Adobe & Microsoft)|
|3DMark 13||Version 4.47.597.0 Skydiver, Firestrike, Firestrike Extreme Default Presets|
|SiSoftware Sandra||Version 2016.03.22.21 CPU Arithmetic, Multimedia, Cryptography, Memory Bandwidth|
|DiskSPD||4K Random Read, 4K Random Write 128k Sequential Read, 128k Sequential Write|
|Cinebench R15||Build RC83328DEMO OpenGL Benchmark|
|CompuBench||Version 1.5.8 Face Detection, Optical Flow, Ocean Surface, Ray Tracing|
|Application Tests & Settings|
|LAME MP3||Version 3.98.3 Mixed 271MB WAV to mp3: Command: -b 160 --nores (160 Kb/s)|
|HandBrake CLI||Version: 0.9.9 Sintel Open Movie Project: 4.19GB 4k mkv to x265 mp4|
|Blender||Version 2.68a BMW 27 CPU Render Benchmark, BMW 27 GPU Render Benchmark|
|7-Zip||Version 16.02 THG-Workload (7.6GB) to .7z, command-line switches "a -t7z -r -m0=LZMA2 -mx=9"|
|Adobe After Effects CC||Release 2015.3.0, Version 126.96.36.199 PCMark-driven routine|
|Adobe Photoshop CC||Release 2015.5.0. 20160603.r.88 x64 PCMark-driven routine (light and heavy)|
|Adobe InDesign CC||Release 2015.4, Build 188.8.131.52 x64 PCMark-driven routine|
|Adobe Illustrator||Release 2015.3.0, Version 20.0.0 (64-bit) PCMark-driven routine|
|Game Tests & Settings|
|Ashes of the Singularity||Version 1.31.21360 High Preset - 1920x1080, Mid Shadow Quality, 1x MSAA Crazy Preset - 1920x1080, High Shadow Quality, 2x MSAA|
|F1 2015||2015 Season, Abu Dhabi Track, Rain Medium Preset, No AF Ultra High Preset, 16x AF|
|Metro Last Light Redux||Version 3.00 x64 High Quality, 1920x1080, High Tesselation, 16x AF Very High Quality, 1920x1080, Very High Tesselation, 16x AF|
|The Talos Principle||Version 267252 Medium Preset, High Quality, High Tesselation, 4x AF Ultra Preset, Very High Quality, Very High Tesselation, 16x AF|
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