DirectX 8 Games: Comanche 4 Demo DirectX 8 Games: Unreal Tournament 2003
Home Features Metamorphosis from Springdale to Canterwood By Frank Völkel 03 June 2003 Comments (0) Page 14 of 21: DirectX 8 Games: Comanche 4 Demo Page 1: Performance Is King: Who Makes The Choice? Page 2: Performance Is King: Who Makes The Choice? Continued Page 3: Chronology Of Events Page 4: Thursday, May 29, 2003 Page 5: Tuesday, June 3, 2003 Page 6: Discrepancy: Marketing, Yield, Artificial Castration Page 7: Differences Between Press Samples And End User Versions Page 8: Differences Between Press Sample And End User Versions, Continued Page 9: Differences Between Press Sample And End User Versions, Continued Page 10: Differences Between Press Sample And End User Versions, Continued Page 11: Benchmarks Page 12: Test Setup Page 13: OpenGL Games: Quake 3 Arena Page 14: DirectX 8 Games: Comanche 4 Demo Page 15: DirectX 8 Engine: 3D Mark 2001 SE Page 16: MP3 Audio Encoding: MP3 Maker Platinum 3.04 Page 17: Archiving: WinRAR 3.11 Page 18: SPECviewperf 7 Page 19: CPU And Multimedia: SiSoft Sandra 2003 Page 20: Office Application: PC Mark 2002 Page 21: Conclusion: Asus Gets The Glory, Intel Gets The Headaches DirectX 8 Games: Comanche 4 DemoDirectX 8 Games: Unreal Tournament 2003 1 … 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Current page: DirectX 8 Games: Comanche 4 Demo Prev Page OpenGL Games: Quake 3 Arena Next Page DirectX 8 Engine: 3D Mark 2001 SE Topics Chipsets Components Motherboards See all comments (0) No comments yet Comment from the forums