New Counter-Strike: GO Screenshots and Videos
Valve Software has released a new batch of screens from the upcoming shooter Counter-Strike: Global Offensive. Also included are two videos released on Friday.
On Friday, Develop reported that Valve is taking full advantage of Sony's "relaxed" PlayStation Network by implementing cross-platform gameplay between the PlayStation 3 console, Mac and Windows PC (Steam) for the upcoming shooter Counter-Strike: Global Offensive. The news shouldn't be surprising given that Valve's recently-released Portal 2 also offers the same cross-platform connectivity.
Additional reports confirm that Valve will host its own dedicated servers, as the company wants players to have access to a consistent experience (although players supposedly can still host and tweak their own games). PC, Mac and PlayStation 3 players will also be match-made against each other based on their skill, regardless of input device or platform. That said, PlayStation 3 owners will have the option to use the typical controller, PlayStation Move, or a mouse/keyboard combination.
Naturally as with Portal 2, the PlayStation 3 version of CS:GO will also include Steamworks. According to Valve bossman Gabe Newell, Portal 2's success has shown that this is working out rather well -- gamers using Steam within Sony's PlayStation Network -- despite previous fears of allowing a third-party network to infiltrate Sony's sacred ground.
"With the release of the first Portal 2 DLC people will really see the value of Sony allowing Steam to be released on their system," he said. "We can patch and update regularly, and I think not only us but other developers are benefiting from Sony’s approach."
"I think Sony will start to benefit from what it’s doing," he added. "They’ve done the scary thing and I think it’s up to us as developers to make sure Sony and its customers are rewarded. We and other developers have to show we’re creating value to Sony for opening up its network. We have to show them it’s a smart business move."
Friday also saw the launch of two videos and a batch of screenshots from the upcoming game, as seen below.







What do you mean by that? Ever since Counter Strike turned into a Quake clone (CS 1.3 and up), it became a run-and-gun for the kiddies. Did you ever play the 0.6x up to 0.9x beta versions of CS? If not, you missed the hey day of CS. Now it's just another crappy shooter for kids.
I played all the way from CS Beta 3 to CSS with the TF2 engine. And that is BS. You simply played on shitty servers.
other than that I can't wait to own the console players.
Boosting, spamming thru walls, bunnyhopping, learning the appropriate tap timing to guns and the crazy stuff you can do with grenades is what made the game and this video shows none of that
Maybe. Maybe not.
If you played CS from the beta days, then you should have picked up the drop in weapon lethality from around 0.9 Beta to what became the accepted standard in CS 1.6. Hell, in 1.6 you had to shoot your opponent 3 times in the head with a .45 before he dropped. And that is why sneaky tactics fell by the wayside. The run-and-gun kiddie quake was born.
If they ever brought in a hardcore mode, that re-instated the original weapon lethality, I'd be back in a second, packing my 7.62mm bolt action scout.
Did you ever play Quake? It's not even remotely close to CS. CS: wander around the map, hide, shoot, trick the opponent, choose weapons... Quake: flying around the map with jump pads, rocket jumps, frag everything that moves, evil pickups (QUAD DAMAGE!). THAT's a good shooter! I can't even play CS, it bores the hell out of me. Don't compare it to Quake.
Sure, but still far from Quake. Ive been whining about that since I started playing. My biggest grip is: A F**** 5.56NATO to the head IS DEADLY. But that another story.
Ive played both league and pub (highly competitive ones) and CS/CSS has always been a sound game to me. Make a sound and you are dead.
The good thing about CS is that there are LOTS of completely different servers with unique rules and play styles.
I dont see how can anyone expect to land a single kill with a joystick...
Maybe 1:1000