ECGC 2011: Goodbye Physical, and Hello Cloud!

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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • Then all telcos start limiting bandwidths, on 3G/4G/ADSL/cable/fiber and whatnot. Then the whole idea of cloud falls apart and everyone just go back to physical medium.
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  • razzb3d
    F**k this. My data&storage is my own. I will NOT be using any cloud based services. Apart from the privacy issues, I want offline access to my s**t.
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  • How about...I stay that unique kind of user who likes to buy a physical product, read the cover, insert the disk and read through the manual whilst my game installs on my very powerful customized computer!
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  • davewolfgang
    It ain't going to happen with more and more companies instituting data limits per month. Gaming will use up your month's worth in less than a week.
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  • schmich
    Why is it always black and white with these kind of predicting-bags? Why can't some games be in the cloud whilst others be the way it's always been (plus the whole digital download option). I would like him to show me how play Battlefield 3 in higher than "HD resolution" in 3D in Europe.

    Games is quite a broad term. You can't compare a flash game and a full DX11 game that is capable to run on multiple screen in 3D.
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  • K2N hater
    AT&T would say cloud gaming is internet abuse.
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  • crewton
    Cloud gaming is a nice concept but it is trying to work in on a terrible foundation. Having to play my games on the internet requires an internet service provider. The internet is not getting faster (they plan on upgrading to 100Mbps by 2020?) and more users playing more games with the current infrastructure will severly bottleneck anyones game experience.

    Not only that, but with 2 companies and probably more to follow charging by the GB for internet usage makes this far too costly for the average consumer. I like his quote on the friend who brings his cell phone over to his friend's house to use on their tv. That poor friend who is streaming his cell phone on their tv at $10 a GB is probably not going to be their friend after his parents see that monthly bill.

    Right now I can buy a game for $50 and play it all I want when I want. Instead they want me to pay $50 for the ability to play the game and force me to pay the internet companies hundreds of dollars for the access of my game...That isn't the future of gaming; it's the end.
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  • memadmax
    Not only is it a joke, but prototypes of the concept have tried and failed..
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  • greliu
    I think cloud gaming would only be useful for cellphones and maybe other types of handheld devices that could stream flash-player based games. So, in the end, cloud gaming is great for the "casual" gamer, but for those of us such as my self any many of you who don't like FB games, NO this doesn't work. However, the whole we are going to charge by usage on the internet isn't going to fly. Companies like M$ and Google would venture into the ISP arena, which would actually be great to create some competition. In the end, if other ISP's didn't come in and they wanted this "cloud" bs, the hardcore gaming scene would die and be replaced by games like farmvile, shoot me in the face when that happens!

    By the way, with all these negative things I see being said about the "cloud" can someone tell me why these companies are still pushing it?
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  • this will never happen... not in the near future anyway due to the fact that gamers dont want it. Imagine the lag issues for online gaming for a game like WoW where you dont have any of the files on your machine.
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