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Max Payne 3 Ships 3 Million, PC Release Delayed to June 1

By - Source: Joystiq

Take-Two Interactive's latest financial report has revealed that Max Payne 3 has shipped 3 million copies. It's also announced that Max Payne 3's PC release is going to be slightly delayed...

Take-Two Interactive’s fiscal year financial report has revealed that Max Payne 3, which has been critically successful, has shipped 3 million copies.

There’s a hefty difference between “shipped” and “sold.” While Max Payne 3 has been doing well critically, that doesn’t speak for whether or not it will do quite so well in stores. Max Payne 2: The Fall of Max Payne received equally much warm critical reception, but didn’t do quite so hot in terms of sales.

Take-Two also revealed some not quite so good, but not quite so bad news for PC gamers looking forward to Max Payne 3. Max Payne 3’s PC release is going to be delayed… for four days. Rather than hitting the originally slated release date of May 29, Max Payne 3 for PC will be launching June 1. If anything, PC gamers should just be glad that Max Payne 3’s PC release isn’t slated for half a year or longer from now, as most Rockstar PC ports are.   

There are 25 Comments. B
Top Comments
  • 13
    vilenjan , May 24, 2012 11:27 AM
    day 1 patch, they probably found some bad bugs and watch patch available before they sell it.
Other Comments
  • 5
    AidanJC , May 24, 2012 11:11 AM
    Why are they delaying this?

    I've been told by my local game store that they have a pallet of the PC version sitting out back, but they're not able to be sold yet..

    I hope its worth the wait..
  • 13
    vilenjan , May 24, 2012 11:27 AM
    day 1 patch, they probably found some bad bugs and watch patch available before they sell it.
  • -5
    alidan , May 24, 2012 11:47 AM
    that is a big mistake.

    game isnt doing to well in reviews, this is going to negitivly effect the pc sales.
  • 6
    ojas , May 24, 2012 11:55 AM
    vilenjanday 1 patch, they probably found some bad bugs and watch patch available before they sell it.

    I was thinking along the same lines...
  • -5
    DroKing , May 24, 2012 12:21 PM
    Because they want to delay the embarrassment. This game is gonna be a joke comparing to OG's aka MP1/2.
  • 8
    hotroderx , May 24, 2012 12:28 PM
    vilenjanday 1 patch, they probably found some bad bugs and watch patch available before they sell it.
    At least someone learned from the botched D3 release ;) 
  • 3
    yapchagi , May 24, 2012 1:12 PM
    Glad I didn't preorder MP3. Might be buggy if they delayed it.

    I'm more excited for Future Soldier on PC. Already preordered on Steam!
  • -1
    anonymous@guest , May 24, 2012 3:41 PM
    The botched Diablo 3 release had to do with DRM. If the servers were overloaded, but people would at least be able to play the singleplayer Diablo 3 at that time, the situation would have been much better.

    But it's very hard to explain to a gamer that they can't play the singleplayer campaign (with NO multiplayer components to the gameplay) because their login servers were having capacity issues.
  • 0
    elcentral , May 24, 2012 6:35 PM
    im 100% sure they let the pc.v delay thinking some gamers wont wait for the crack and instead get it to the consoles, altho consoles are at least as much pirated, but game devs logic dont work like normal logich. i might need to get it a lot of memories from playing the first game around 11 years old
  • 0
    Tedders , May 24, 2012 7:29 PM
    I don't know why everyone keeps calling it a port. It is NOT a port. It was developed side by side with the console ones from the very beginning specifically for the PC.
  • 2
    Massacher , May 24, 2012 7:40 PM
    once again PC gamers get shafted. a franchise that started out on PC and now we have to wait. that is akin to a slap in the face. without the fan base on PC no one would even care about this game. if anything we should have got it pre-loaded before console players.
  • 1
    beardguy , May 24, 2012 8:03 PM
    Proof that good games still sell on PC, and that piracy isn't the sales killer that some publishers like to claim.

    I'm buying this game on PC as soon as I get paid again :) 
  • 0
    beardguy , May 24, 2012 8:07 PM
    ^Comment fail ... guess the PC is delayed. I think it'll still sell on PC like crazy though.
  • 0
    anonymous@guest , May 24, 2012 8:55 PM
    Still no news if it needs Steam or GFWL or something else that needs to be registered despite the question having been asked to and time again.

    At this point they probably hope people pre purchase before they say GFWL, Rockstar social, gameshield and securom.
  • 1
    kitekrazy1963 , May 24, 2012 9:41 PM
    TeddersI don't know why everyone keeps calling it a port. It is NOT a port. It was developed side by side with the console ones from the very beginning specifically for the PC.


    In reality it's probably a port. Today's developers grew up on consoles. It's rare to see a decent PC port these days.
  • -1
    GangstaChamp21 , May 24, 2012 10:21 PM
    Guys I think you should just be happy that it is not getting delayed 1year or so. And if you really want to play it badly get it for PS3 or 360 for now or wait.
  • 1
    beetlejuicegr , May 24, 2012 11:38 PM
    TeddersI don't know why everyone keeps calling it a port. It is NOT a port. It was developed side by side with the console ones from the very beginning specifically for the PC.



    Hmm so you are saying that polygon complexity, textures and visual candy will be high end pc quality and not console level? Heh i really hope it's like that, but it won't be..trust me. It would require double the personell on these aspects...
  • 0
    mitch074 , May 25, 2012 1:01 AM
    @beetlejuicegr: it's not as clear cut as you put it: IF they develop the game's engine to scale across several consoles and a slew of PC configurations, THEN the result is NOT a port - but it can explain the extra delay on the PC port.
    Looking at the hardware specs, they tested it at least on:
    - Xbox360
    - PS3
    - a dual-core AMD PC with a RadeonHD 3850 running Windows XP
    - an Intel Core2 Duo with an Nvidia Geforece 8600GTS running Windows XP
    - a triple core Athlon II with a RadeonHD 4850 running Windows Vista 32-bit
    - an Intel Core Quad with an Nvidia Geforce GT545 running Windows Vista 32-bit
    - a Phenom II X6 with an AMD RadeonHD 6950 running Windows 7 64-bit
    - a Core i7 with an vidia Geforce GTX 680 running Windows 7 64-bit

    So, testing for current consoles represents a fourth of all required testing... If it were a port, there would have been a 6-months delay, not 2-3 weeks.
  • 0
    Massacher , May 28, 2012 3:38 PM
    "And if you really want to play it badly get it for PS3 or 360 for now or wait. "

    fps on a console, no thanks.
  • 0
    hunteriv4 , May 30, 2012 1:49 AM
    The reason for the delay is Europe, not a day 1 patch. They wanted a simultaneous worldwide release and couldn't logistically get it to European stores quickly enough to meet the May 29th release date.

    In my opinion selling PC games at all in stores is outdated; just offer a mail-in version for the people who don't have internet because let's face it; if you have access to a gaming store you probably have internet access, if you don't have internet you probably live out where you're better off getting mail anyway. I'm getting a little tired of games getting delayed (not to mention the costs of distribution taking out money from development) simply because we're stuck with businesses sticking to outdated physical stores for software.

    And yes, the game was supposedly developed side-by-side with the console version, and the PC version includes multiplayer without auto-aim. The graphics are also supposed to be better on the PC version. Also, @ Massacher...Max Payne has NEVER been an FPS. But I agree, I wouldn't play a Max Payne game on a console.

    Of course, I do remember them saying Skyrim wasn't a console port too, so I'm still skeptical.
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