Max Payne 3 Ships 3 Million, PC Release Delayed to June 1
Take-Two Interactive's latest financial report has revealed that Max Payne 3 has shipped 3 million copies. It's also announced that Max Payne 3's PC release is going to be slightly delayed...
Take-Two Interactive’s fiscal year financial report has revealed that Max Payne 3, which has been critically successful, has shipped 3 million copies.
There’s a hefty difference between “shipped” and “sold.” While Max Payne 3 has been doing well critically, that doesn’t speak for whether or not it will do quite so well in stores. Max Payne 2: The Fall of Max Payne received equally much warm critical reception, but didn’t do quite so hot in terms of sales.
Take-Two also revealed some not quite so good, but not quite so bad news for PC gamers looking forward to Max Payne 3. Max Payne 3’s PC release is going to be delayed… for four days. Rather than hitting the originally slated release date of May 29, Max Payne 3 for PC will be launching June 1. If anything, PC gamers should just be glad that Max Payne 3’s PC release isn’t slated for half a year or longer from now, as most Rockstar PC ports are.
I've been told by my local game store that they have a pallet of the PC version sitting out back, but they're not able to be sold yet..
I hope its worth the wait..
game isnt doing to well in reviews, this is going to negitivly effect the pc sales.
I was thinking along the same lines...
I'm more excited for Future Soldier on PC. Already preordered on Steam!
But it's very hard to explain to a gamer that they can't play the singleplayer campaign (with NO multiplayer components to the gameplay) because their login servers were having capacity issues.
I'm buying this game on PC as soon as I get paid again
At this point they probably hope people pre purchase before they say GFWL, Rockstar social, gameshield and securom.
In reality it's probably a port. Today's developers grew up on consoles. It's rare to see a decent PC port these days.
Hmm so you are saying that polygon complexity, textures and visual candy will be high end pc quality and not console level? Heh i really hope it's like that, but it won't be..trust me. It would require double the personell on these aspects...
Looking at the hardware specs, they tested it at least on:
- Xbox360
- PS3
- a dual-core AMD PC with a RadeonHD 3850 running Windows XP
- an Intel Core2 Duo with an Nvidia Geforece 8600GTS running Windows XP
- a triple core Athlon II with a RadeonHD 4850 running Windows Vista 32-bit
- an Intel Core Quad with an Nvidia Geforce GT545 running Windows Vista 32-bit
- a Phenom II X6 with an AMD RadeonHD 6950 running Windows 7 64-bit
- a Core i7 with an vidia Geforce GTX 680 running Windows 7 64-bit
So, testing for current consoles represents a fourth of all required testing... If it were a port, there would have been a 6-months delay, not 2-3 weeks.
fps on a console, no thanks.
In my opinion selling PC games at all in stores is outdated; just offer a mail-in version for the people who don't have internet because let's face it; if you have access to a gaming store you probably have internet access, if you don't have internet you probably live out where you're better off getting mail anyway. I'm getting a little tired of games getting delayed (not to mention the costs of distribution taking out money from development) simply because we're stuck with businesses sticking to outdated physical stores for software.
And yes, the game was supposedly developed side-by-side with the console version, and the PC version includes multiplayer without auto-aim. The graphics are also supposed to be better on the PC version. Also, @ Massacher...Max Payne has NEVER been an FPS. But I agree, I wouldn't play a Max Payne game on a console.
Of course, I do remember them saying Skyrim wasn't a console port too, so I'm still skeptical.