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Oculus Rift Will Be Affordable For Nearly Everyone

By - Source: GamesIndustry | B 48 comments

Pretty much everyone will be able to afford Oculus Rift.

In a recent interview, Oculus VR founder Palmer Luckey said that the company isn't looking to create a rich person's toy, nor are they looking to create a research tool. The team is striving to create a consumer VR headset that "pretty much" anyone can afford. That's certainly good news for gamers waiting patiently for the headset to make a commercial debut.

"You can't sell an expensive piece of hardware and expect tons of content to show up," he said in an interview. "We're not doing market research around what's the breaking point for people to buy a VR headset; we're just trying to sell it as cheap as we can while still existing as a company."

Right now developers are spending $300 for an Oculus Rift kit. He said that the company isn't in a comfortable point where they can just hand out the hardware to developers for free. Instead Oculus VR is working with developers to produce content, such as EVE Valkyrie.

"We're co-publishing EVE Valkyrie and we're working with a lot of other publishers, and big and very small indies. When very interesting VR software comes up, very often we end up talking to the people. And some of those people may end up with similar deals to the EVE Valkyrie deal where we'll work with them to publish their game because it's hard to get funding for a VR game right now," he said.

Check out our time with Oculus Rift and EVE Valkyrie at CES 2014 here.

The challenge is to make a game that is fully immersive. He indicated that there's no real challenge for devs on the technical side, as the team has tried to make the technical aspect as easy as possible, especially when using the Unreal and Unity gaming engines, which are compatible with the Oculus Rift.

"We don't want developers to have to understand the technical complexities of sensor fusion or motion tracking or stereoscopic 3D rendering," he said. "We want them to be able to focus more on designing a good VR game."

Oculus VR may have captured the heart of one of the most legendary game developers of all time: John Carmack, the former engine master behind id Software.

Read more: id Software's Loss Was Oculus VR's Gain: Why Carmack Left

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Top Comments
  • 18 Hide
    Stimpack , March 5, 2014 12:34 PM
    Glad to hear that they're still sticking with affordability. More expensive models can come out after the device has reached a wide audience. Now is the time for cultivation.
  • 17 Hide
    realibrad , March 5, 2014 1:05 PM
    Quote:
    ''He said that the company isn't in a comfortable point where they can just hand out the hardware to developers for free''TRANSLATION''We have some money, but we need more.
    Yeah, I dont understand why companies need money. I mean, the world would be much better off if everything were free. We should sue the earth for not making its resources free to us.
Other Comments
    Display all 48 comments.
  • 18 Hide
    Stimpack , March 5, 2014 12:34 PM
    Glad to hear that they're still sticking with affordability. More expensive models can come out after the device has reached a wide audience. Now is the time for cultivation.
  • -1 Hide
    coolitic , March 5, 2014 12:57 PM
    The reason I wont buy it is not going to be the price but rather that it's too invasive.
  • 17 Hide
    realibrad , March 5, 2014 1:05 PM
    Quote:
    ''He said that the company isn't in a comfortable point where they can just hand out the hardware to developers for free''TRANSLATION''We have some money, but we need more.
    Yeah, I dont understand why companies need money. I mean, the world would be much better off if everything were free. We should sue the earth for not making its resources free to us.
  • 7 Hide
    RCguitarist , March 5, 2014 1:22 PM
    Quote:
    The reason I wont buy it is not going to be the price but rather that it's too invasive.
    Huh? Please explain.
  • -8 Hide
    rad666 , March 5, 2014 1:27 PM
    Quote:
    The reason I wont buy it is not going to be the price but rather that it's too invasive.
    I won't buy it because it will probably give me migraines like 3D movies do.
  • 4 Hide
    NightLight , March 5, 2014 1:57 PM
    just take my money!
  • 7 Hide
    anathema_forever , March 5, 2014 2:16 PM
    I like the sound of we aren't trying to gouge or customers for as much as we can get away with.
  • -3 Hide
    Datcu Alexandru , March 5, 2014 2:23 PM
    I won't buy it for one reason and one alone. I wear glasses and it sucks to wear something over them unless it is specially made.
  • 7 Hide
    brianorca , March 5, 2014 2:28 PM
    Quote:
    Quote:
    The reason I wont buy it is not going to be the price but rather that it's too invasive.
    I won't buy it because it will probably give me migraines like 3D movies do.
    Some of that problem comes from the ghosting from the less than perfect glasses used to view 3D movies, and some from the reduced light level. Occulus is supposed to bypass many of these (and other) issues, so I hope you don't totally dismiss it. But I understand reluctance to try "yet another 3D system" if you've had trouble in the past.
  • -1 Hide
    Bondfc11 , March 5, 2014 3:59 PM
    [Oculus VR may have captured the heart of one of the most legendary game developers of all time: John Carmack, the former engine master behind id Software.]JC may have done something decades ago,but what has he done game-wise since then?
  • 0 Hide
    rad666 , March 5, 2014 4:06 PM
    Quote:
    Quote:
    Quote:
    The reason I wont buy it is not going to be the price but rather that it's too invasive.
    I won't buy it because it will probably give me migraines like 3D movies do.
    Some of that problem comes from the ghosting from the less than perfect glasses used to view 3D movies, and some from the reduced light level. Occulus is supposed to bypass many of these (and other) issues, so I hope you don't totally dismiss it. But I understand reluctance to try "yet another 3D system" if you've had trouble in the past.

    I have read that, however, my issue comes from my eyes each getting separate and slightly different information. That's what triggers my migraines, and I don't think they can do anything about that.

    Don't get me wrong, if someone I know picks one up I'll try it and see if I can tolerate it, but I'm not going to go out of my way to do so.
  • 4 Hide
    bustapr , March 5, 2014 4:15 PM
    Quote:
    I won't buy it for one reason and one alone. I wear glasses and it sucks to wear something over them unless it is specially made.
    im pretty sure oculus rift will have adjustable optics so you dont have to wear glasses. or at least its an option. now you have NO reason to not buy one :D 
  • 8 Hide
    mouse24 , March 5, 2014 5:26 PM
    Quote:
    Quote:
    Quote:
    Quote:
    The reason I wont buy it is not going to be the price but rather that it's too invasive.
    I won't buy it because it will probably give me migraines like 3D movies do.
    Some of that problem comes from the ghosting from the less than perfect glasses used to view 3D movies, and some from the reduced light level. Occulus is supposed to bypass many of these (and other) issues, so I hope you don't totally dismiss it. But I understand reluctance to try "yet another 3D system" if you've had trouble in the past.
    I have read that, however, my issue comes from my eyes each getting separate and slightly different information. That's what triggers my migraines, and I don't think they can do anything about that.Don't get me wrong, if someone I know picks one up I'll try it and see if I can tolerate it, but I'm not going to go out of my way to do so.
    You must have major troubles in everyday life then. Since thats generally how humans see.
  • -1 Hide
    southernshark , March 5, 2014 6:01 PM
    I'd love to love Oculus, but as a claustrophobe, covering up my face sounds annoying.
  • 4 Hide
    Durandul , March 5, 2014 6:40 PM
    Quote:
    Quote:
    Quote:
    Quote:
    Quote:
    The reason I wont buy it is not going to be the price but rather that it's too invasive.
    I won't buy it because it will probably give me migraines like 3D movies do.
    Some of that problem comes from the ghosting from the less than perfect glasses used to view 3D movies, and some from the reduced light level. Occulus is supposed to bypass many of these (and other) issues, so I hope you don't totally dismiss it. But I understand reluctance to try "yet another 3D system" if you've had trouble in the past.
    I have read that, however, my issue comes from my eyes each getting separate and slightly different information. That's what triggers my migraines, and I don't think they can do anything about that.Don't get me wrong, if someone I know picks one up I'll try it and see if I can tolerate it, but I'm not going to go out of my way to do so.
    You must have major troubles in everyday life then. Since thats generally how humans see.
    Was going to say just that :p 
  • 2 Hide
    Durandul , March 5, 2014 6:41 PM
    Quote:
    I'd love to love Oculus, but as a claustrophobe, covering up my face sounds annoying.
    Try it out then. As an owner of the DK1, I can tell you it's similar to wearing swimming goggles, but isn't painful.
  • 4 Hide
    jin_mtvt , March 5, 2014 8:41 PM
    Wow soo many sissies are missing out on great stuff. 3d gives me migraine ..really? I guess you can't go on roller coasters either ? My car driving might not be good for you either. Other than ones with balance system problems or vision impairments, why are soo many complaining that they will puke/fall/headaches after 2 minutes without having even tried the set ?? They are working on synchronism and latency for a reason..WHAT YOU TRIED BEFORE WAS NOT GOOD ..they are making it better so your brain does not explode when you sissies turn your head too fast.I sure hope they do not "cheapen" on the specs too much for affordability. There is a fine line in terms of acceptable minimum perfromance that this device requires to gain popularity. As some said, they have all time to release higher end models once their product hits mainstream and developper's support. So now about that realease date !!
  • 3 Hide
    Justjaketbh , March 5, 2014 9:10 PM
    Just man up and get on with it.
  • -1 Hide
    redchemist , March 6, 2014 1:26 AM
    So what will consumers be paying in theory? $300? $500? $1000?
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