Page 1:Trinity: Coming Soon To A Desktop Near You
Page 2:Piledriver: Half Of The Trinity Story
Page 3:Turbo Core Finds Its Way Into APUs
Page 4:Graphics: Fewer Shaders, Better Efficiency
Page 5:Memory Bandwidth Scaling: Feed The Beast
Page 6:Socket Compatibility And The A85X FCH
Page 7:Test Setup And Benchmarks
Page 8:Benchmark Results: 3DMark 11
Page 9:Benchmark Results: Sandra 2012
Page 10:Benchmark Results: Adobe CS5 And 6
Page 11:Benchmark Results: Content Creation
Page 12:Benchmark Results: Productivity
Page 13:Benchmark Results: Media Encoding
Page 14:Benchmark Results: File Compression
Page 15:Benchmark Results: Batman: Arkham City
Page 16:Benchmark Results: World Of Warcraft: Cataclysm
Page 17:Benchmark Results: The Elder Scrolls V: Skyrim
Page 18:Benchmark Results: Diablo III
Page 19:Benchmark Results: OpenCL
Page 21:Trinity On The Desktop: Already Announced, But Enthusiasts Must Wait
Memory Bandwidth Scaling: Feed The Beast
It used to be that memory controllers built into chipset northbridges played a key role in determining system performance, making the modules you’d drop in an important consideration as well. But processor-based controllers have done a lot to maximize throughput. Two-, three-, and four-channel implementations designed to address high-end server workloads are generally overkill on the desktop.
As a result, it’s been a really long time since we’ve encountered a processor architecture starved for bandwidth. That’s bad news for memory vendors, who charge a premium for modules rated for higher data rates at lower latencies. After all, if cheap DDR3-1333 gets the job done, why worry about a kit capable of DDR3-2800?
The answer is integrated graphics.
Intel’s HD Graphics 4000 engine is fast enough to reflect moderate scaling as memory bandwidth increases. Before that, the Llano-based A8 APUs also demonstrated acute sensitivity to system memory data rates, justifying higher-end modules. And now, with Trinity, we get a purportedly higher-end graphics processor that’ll undoubtedly need to be fed even faster in order to realize its potential.
In response, AMD officially adds support for up to DDR3-2133 with one module per channel, or DDR3-1866 in one- and two-module-per-channel configurations. In comparison, Llano topped out at DDR3-1600. (Update: AMD clarifies that desktop Trinity-based APUs will max out with DDR3-1866 support).
In the SiSoft Sandra tests you’ll see shortly, the Trinity-based APUs yield less memory bandwidth from our 16 GB DDR3-1600 kit than Llano. But let’s see what happens when we replace those modules with Kingston’s new KHX2800OC12D3T1K2/4GX kit of two DDR3-2800 modules.
Although we’re only using two modules for this specific test, the ASRock FM2A75 Pro4 motherboard serving as our test platform won’t boot above DDR3-1866, limiting the scope of our early testing. Attempt to run at DDR3-2133 using manual parameters, or DDR3-2800/2666 using pre-programmed settings simply wouldn’t work.
With that said, bandwidth doesn’t scale linearly, and gains are already tapering off by 1866 MT/s. We do, however, see AMD’s A10-5800K pick up modest bandwidth as data rates go up. How do those numbers correspond to a real-world gaming scenario?
Just as we were expecting, feeding Trinity with the right memory kit is going to make a huge difference in graphics-bound applications, in particular. And while the increases in average frame rate are great in World of Warcraft, the minimum frame rate numbers are even more meaningful. When performance dips to 21 FPS, it’s a totally different experience compared to 41 FPS.
The situation isn’t as compelling in WinRAR, which has historically demonstrated more sensitivity to memory bandwidth than any other application in our suite. Performance scales well through DDR3-1333, but as timings have to be loosened, higher latencies counteract the bandwidth increase, and WinRAR hits a ceiling of sorts.
Of course, the thing to remember is that this is a preview. It seems pretty clear that Trinity-based APUs are going to benefit from fast memory kits able to feed their Radeon graphics engines. What we don’t yet know, though, is whether motherboard vendors will be able to tune their firmware for stable operation at even higher data rates, allowing us to push some of the newest enthusiast-oriented kits.
- Trinity: Coming Soon To A Desktop Near You
- Piledriver: Half Of The Trinity Story
- Turbo Core Finds Its Way Into APUs
- Graphics: Fewer Shaders, Better Efficiency
- Memory Bandwidth Scaling: Feed The Beast
- Socket Compatibility And The A85X FCH
- Test Setup And Benchmarks
- Benchmark Results: 3DMark 11
- Benchmark Results: Sandra 2012
- Benchmark Results: Adobe CS5 And 6
- Benchmark Results: Content Creation
- Benchmark Results: Productivity
- Benchmark Results: Media Encoding
- Benchmark Results: File Compression
- Benchmark Results: Batman: Arkham City
- Benchmark Results: World Of Warcraft: Cataclysm
- Benchmark Results: The Elder Scrolls V: Skyrim
- Benchmark Results: Diablo III
- Benchmark Results: OpenCL
- Trinity On The Desktop: Already Announced, But Enthusiasts Must Wait