A Look Inside the Rig of VR/AR Art Director, Vladimir Ilic (aka VRHUMAN)

The team at Tom's Hardware is here to help you make the best computer hardware purchase decisions and squeeze every last drop of power out of your rig. We want to know what you use all those precious processor cycles for, which is why we've started a new series: Power User Profiles. In the first of our Power User Profile series, we're talking to a VR developer about what he uses to make his magic.

Joshua Simenhoff was a former Tom's Hardware community manager. He covered a wide range of topics, including PC hardware how-tos and articles with a focus on community engagement. His expertise lay in connecting with readers and providing practical, informative content about the latest technology.

  • bit_user
    Thanks for sharing!

    I'm intrigued at a dual-GPU setup with only x16 lanes. For the 1070, it probably doesn't make much difference (but could add a tiny bit of latency to VR). But for non-realtime rendering, I could imagine that the Vega could hit a bit more of a bottleneck with a x8 link.

    When the Thread Ripper refresh hits, in a couple months, it might be worth a look. If Intel, then probably i7-7820X (28 lanes) or Xeon W-2135 (48 lanes).

    Perhaps the next gen of Intel's LGA2066 socket CPUs will be a bit more compelling. I'm hoping for more cores, lower prices, and soldered IHS.
    Reply
  • Lutfij
    I think this is a great step forward. We've gotten a tonne of threads where users ask how to build a workstation system.

    Nice write up Joshua!
    ;)
    Reply