Battle of the Minis: Soltek vs. Shuttle
Features
By Frank Völkel
published Performance Analysis: Soltek Vs. Shuttle - Benchmark Comparison
Details Of Test Setup
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Intel Hardware (Socket 478) | |
---|---|
Processors | Pentium 4 3.06 GHz (3066 MHz) w/ HT133 MHz FSB - 533 MHz Memory Clock |
Motherboards and Memory | Gigabyte GA-8GE667 Pro (Intel 845 GE chipset) Revision: 1.01Shuttle FB51 (Intel 845 GE chipset)Revision: 1.32 x 256 MB DDR 333, Infineon, CL 2.0, PC 2700 |
Driver | Intel 845 GE DriverV 6.13.01.3317Intel IAA DriverV 2.3 |
AMD Hardware (Socket 462) | |
Processors | Athlon XP 2700+ (2166 MHz)166 MHz FSB - 166 MHz Memory Clock |
Motherboard and Memory | Asus A7N8X (NVIDIA NForce 2) Revision: 1.02Shuttle FN41 (Nvidia Nforce 2 chipset)Revision: 1.42 x 256 MB DDR 333, Infineon, CL 2.0, PC 2700 |
Drivers | nForce2 DriverVersion: 2.77 Package |
Common Hardware | |
Graphics Card | Nvidia GeForce 4 Ti 4600Memory: 128 MB DDR-SDRAMMemory Clock: 325 MHzChip Clock: 300 MHz |
Hard Drive | 40 GB, 6L040J2, MaxtorUDMA100, 7200 rpm, 2 MB Cache |
Network | D-Link DFE-530TX (10/100 Mbit) |
CDROM | Asus 52x |
DirectX | Version: 8.1 |
OS | Windows XP, Build 2600 SP1 |
Benchmarks and Settings | |
Bapco Sysmark 2002 | Version 1.0 |
Quake III Arena, Patch V1.16 | 640x480 - 16 bit / 1024 x 768 - 32 bitTimedemo1 / demo demo001 / nv15democommand line = +set cd_nocd 1 +set s_initsound 0Graphics detail = Normal |
3DMark 2001 SE, Version 1.1 | Build 340 - Patch Build 3301024 x 786 - 32 bitDefault Benchmark |
PC Mark 2002 Pro Pack - Build 100 | CPU and Memory Tests |
SiSoftware Sandra 2003 | CPU MultiMedia / CPU Arithmetic / Memory Bandwidth Benchmark |
Winrar - Version 3.1 | 178 MB Wave file, Compression = Best, Dictionary = 4096 kB |
magix - mp3 maker platinum - Version 3.04 D | 178 MB Wave file, 44100 Hz, VBR = on and Quality |
Main Concept MPEG-2 Encoder | DV to MPEG-2 file encodingVideo + Audio, 1,2 GB source file |
Unreal Tournament 2003 - Patch 1 1080 | 1024 x 768 / 32 bit / Audio = offbenchmark.exeTexture Detail = Normal, Character Detail = NormalWorld Detail = Highest, Physics Detail = Highall = on, Decal Stay = High |
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