Benchmark Results: World In Conflict
It’s easier to put up with slight stuttering in real-time strategy games (RTS) games as long as the problem is infrequent and the delay is in microseconds. World In Conflict has the detail level needed to reveal such problems.
GeForce GTX 285 performance gains in World in Conflict were unbelievably high with AA and AF disabled, but retesting several times only revealed that the big FPS difference occurred during the in-game benchmark intro when the bombers fly in. Enabling AA and AF brought us back to reality regarding the new card’s true-performance advantage.