DirectX 11 Game Benchmarks, Part 2
DirectX 11 Game Benchmarks
For the second part of the DirectX 11 benchmark suite, we added some games from last year's entry-level charts, as well as some games that we haven't used before.
Batman: Arkham City
Batman: Arkham City is a game that's optimized for DirectX 11 and sports an in-game benchmark that yields perfectly reproducible results. You can clearly see the game's visual quality improve as you switch to successively higher preset levels. PhysX is deactivated in this benchmark.
|Entry||1280x720||Anti-aliasing: Dectivated, Details: Low, PhysX: Off|
|Performance||1920x1080||Anti-aliasing: 4x MSAA, Details: High, PhysX: Off|
|Extreme||2560x1440||Anti-aliasing: 8x MSAA, Details: Extreme, PhysX: Off|
We use a lengthy replay for benchmarking StarCraft II and play it back at eightfold speed. This game doesn't stress the CPU, and is thus well-suited for GPU benchmarking. We deactivate Hyper-Threading for this test.
|Entry||1280x720||DirectX 11, Texture quality: Low, Graphics quality: Medium|
|Performance||1920x1080||DirectX 11, Texture quality: High, Graphics quality: High|
|Extreme||2560x1440||DirectX 11, Texture quality: Ultra, Graphics quality: Ultra|
We use the Adrenaline benchmark tool for DiRT 3. This game is able to use many threads, and it relies on a fast CPU. Therefore, it requires our Core i7 with Hyper-Threading turned on in order to realize a frame rate gain at the Entry-Level preset when faster cards like Nvidia's GeForce GTX 580 are benchmarked. Last year’s Core i5 noticeably dragged down the results.
|Entry||1280x720||DirectX 11, Quality: Low, Anti-aliasing: 0x, Route: Finland 0, Cars: 1|
|Performance||1920x1080||DirectX 11, Quality: High, Anti-aliasing: 4x MSAA, Route: Finland 0, Cars: 1|
|Extreme||2560x1440||DirectX 11, Quality: Ultra, Anti-aliasing: 8x, Route: Finland 0, Cars: 1|
We benchmark two scenes from the single-player mission “Operation Swordbreaker,” which take even high-end graphics cards to their limit and are thus an excellent choice for benchmarks. We achieve consistent results by calculating the average of three scripted runs. Note that single-player missions typically achieve higher frame rates than more processor-bound multiplayer missions.
|Entry||1280x720||DirectX 11, Field of View: 60, Graphic Quality: Low|
|Performance||1920x1080||DirectX 11, Field of View: 75, Graphic Quality: High|
|Extreme||2560x1440||DirectX 11, Field of View: 90, Graphic Quality: Ultra|
Next, we take a look at GPGPU benchmarks.
I agree. I know Tom's spends a lot of time benchmarking, but Folding@home is something that is a bit more common. I would love to see F@H in some articles.
BTW, I appreciate all the work you guys do.
The 5760x1080 resolution will also push the GPU's harder than a 2560x1440/1600 could so why limit the resolution there?
So what would YOU like to see used then? If they were trying to push Nvidia wouldn't Hawx 2 be in the suite?