Page 1:Meet Our 2012 Graphics Charts
Page 2:Selecting A Monitor And Choosing Resolutions
Page 3:Preset Levels: Entry-Level, Performance, And Extreme
Page 4:Synthetic Graphics Benchmarks
Page 5:DirectX 9 Game Benchmarks
Page 6:DirectX 11 Game Benchmarks, Part 1
Page 7:DirectX 11 Game Benchmarks, Part 2
Page 8:GPGPU Benchmarks
Page 9:Measuring Noise Level
Page 10:Measuring Temperatures
Page 11:Measuring Power Consumption
Page 12:More Data, More Transparency, And Better Recommendations
DirectX 11 Game Benchmarks, Part 2
DirectX 11 Game Benchmarks
For the second part of the DirectX 11 benchmark suite, we added some games from last year's entry-level charts, as well as some games that we haven't used before.
Batman: Arkham City
Batman: Arkham City is a game that's optimized for DirectX 11 and sports an in-game benchmark that yields perfectly reproducible results. You can clearly see the game's visual quality improve as you switch to successively higher preset levels. PhysX is deactivated in this benchmark.
|Entry||1280x720||Anti-aliasing: Dectivated, Details: Low, PhysX: Off|
|Performance||1920x1080||Anti-aliasing: 4x MSAA, Details: High, PhysX: Off|
|Extreme||2560x1440||Anti-aliasing: 8x MSAA, Details: Extreme, PhysX: Off|
We use a lengthy replay for benchmarking StarCraft II and play it back at eightfold speed. This game doesn't stress the CPU, and is thus well-suited for GPU benchmarking. We deactivate Hyper-Threading for this test.
|Entry||1280x720||DirectX 11, Texture quality: Low, Graphics quality: Medium|
|Performance||1920x1080||DirectX 11, Texture quality: High, Graphics quality: High|
|Extreme||2560x1440||DirectX 11, Texture quality: Ultra, Graphics quality: Ultra|
We use the Adrenaline benchmark tool for DiRT 3. This game is able to use many threads, and it relies on a fast CPU. Therefore, it requires our Core i7 with Hyper-Threading turned on in order to realize a frame rate gain at the Entry-Level preset when faster cards like Nvidia's GeForce GTX 580 are benchmarked. Last year’s Core i5 noticeably dragged down the results.
|Entry||1280x720||DirectX 11, Quality: Low, Anti-aliasing: 0x, Route: Finland 0, Cars: 1|
|Performance||1920x1080||DirectX 11, Quality: High, Anti-aliasing: 4x MSAA, Route: Finland 0, Cars: 1|
|Extreme||2560x1440||DirectX 11, Quality: Ultra, Anti-aliasing: 8x, Route: Finland 0, Cars: 1|
We benchmark two scenes from the single-player mission “Operation Swordbreaker,” which take even high-end graphics cards to their limit and are thus an excellent choice for benchmarks. We achieve consistent results by calculating the average of three scripted runs. Note that single-player missions typically achieve higher frame rates than more processor-bound multiplayer missions.
|Entry||1280x720||DirectX 11, Field of View: 60, Graphic Quality: Low|
|Performance||1920x1080||DirectX 11, Field of View: 75, Graphic Quality: High|
|Extreme||2560x1440||DirectX 11, Field of View: 90, Graphic Quality: Ultra|
Next, we take a look at GPGPU benchmarks.
- Meet Our 2012 Graphics Charts
- Selecting A Monitor And Choosing Resolutions
- Preset Levels: Entry-Level, Performance, And Extreme
- Synthetic Graphics Benchmarks
- DirectX 9 Game Benchmarks
- DirectX 11 Game Benchmarks, Part 1
- DirectX 11 Game Benchmarks, Part 2
- GPGPU Benchmarks
- Measuring Noise Level
- Measuring Temperatures
- Measuring Power Consumption
- More Data, More Transparency, And Better Recommendations