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Carmageddon Making a Bloody Return to PC

Developer Stainless Games has regained the Carmageddon IP and is currently working on Carmageddon: Reincarnation for digital distribution on the PC and current consoles. Stainless Games was the team behind the original-yet-controversial DOS-based PC game and its bloody sequel Carmageddon 2: Carpocalypse Now released back in 1997 and 1998 respectively.

"Carmageddon has returned to its Indie developer roots, and the time is right to bring the game to a new audience," said Patrick Buckland, CEO and Stainless co-founder. "Originally an ambitious title that tested the hardware limits of its day, we’re excited that the game will finally get the showcase it deserves on today’s platforms."

Inspired by the cult classic movie Death Race 2000, the original Carmageddon crashed into the PC gaming scene with a unique style of racing – or rather, the bloodshed it caused. Players were required to complete a race/mission in a limited timeframe, but could extend the clock by damaging other cars, collecting bonuses, performing tricks and running over pedestrians.

Given the game's sandbox style of driving, players could seemingly go anywhere to track down and flatten pedestrians into a mush of blood and meat. Many countries banned the game from their shelves, whereas others accepted revisions that replaced humans with zombies (green ooze) or robots (black oil).

The first Carmageddon DOS game was followed by the Splat Pack expansion pack which included new tracks, vehicles, environments, network levels and support for 3DFX cards. 1998's Carmageddon 2 for Windows brought the same amount of controversy over its extreme level of violence as well as the third installment – Carmageddon TDR 2000 – which was released in 2000 and developed by Australia-based Torus Games.

With the Carmageddon franchise back in thier hands, the original creators plan to stay true to its roots.

"Carmageddon: Reincarnation will feature the same black humour and comic violence that made the original game such a success.” said Neil Barnden, Executive Director and Stainless co-founder.  “All the laughs, the crazy power-ups, and extreme destruction will return. We will make sure the existing fans get what they want and expect from a Carmageddon game, and a new generation discovers the delights of sliding into a Cunning Stunt."

The game is currently in its early stages, but the team hopes to have it in digital distribution channels sometime in 2012. To follow the game's progress, head here to read the company blog.

Now we just need Postal 3, another Hexen, another Heretic....

  • jhansonxi
    I'll take a look at it when it gets officially banned in a few major countries. :D

    There are mods still being developed for the old games.
    Reply
  • silversurfernhs
    i saw this yesterday and i nearly passed out

    i'd a been happy if they just re released all three with with all expansions and updates and stuff like they do for other collections - but this is fantastic

    matter of fact that should be something they look into, distribute all three through steam... in preparation for the 4th

    i really hope they do something like that, its such a pita to get 'em running
    Reply
  • Sweet. I still have an orginal Carmageddon 2 CD in jewel case in my old CD tower.
    Reply
  • memadmax
    These games were crappy then, and will be crappy now....
    Reply
  • Flameout
    huh i was just thinking of this game a few days ago
    Reply
  • sceen311
    Best news ever!
    Reply
  • dormantreign
    and another Commander Keen.
    Reply
  • alidan
    god i loved carmagedon... heres hoping this doesn't suck...

    also, anyone else have a 3d card back than, prefer the software render over the 3d acceleration?
    Reply
  • silversurfernhs
    alidan
    god i loved carmagedon... heres hoping this doesn't suck...

    also, anyone else have a 3d card back than, prefer the software render over the 3d acceleration?

    i have mixed feelings about software versus hardware in older games - what i mean by this is that back in the day everyone was pining for hardware acceleration to run in d3d or glide, and yes everything was smoother, better res, but looking back i almost prefer software rendering at times because games like og carma/ doom/ nukem 3d looked more grungy/ detailed in a way with software.

    plus it adds to the nostalgia value when playing them now days because sure, you could run zdoom or whatever duke @1920 w AA and blah blah - but when you run it like it was back on the old beige bucket, theres something special about it

    anybody else share this?
    Reply
  • Abaddon
    Saw this announcement yesterday. Was so excited that I installed Carma1 and SplatPack last night. Still good times. Though I remember the graphics being much better. Hasn't tarnished the memories but I'm looking forward to the new game even more now.
    Reply