Far Cry 6 Benchmarks and Performance

Far Cry 6 promotional screenshots
(Image credit: Ubisoft)

Far Cry 6 has arrived, ushering in a new API and enhanced visuals compared to the last two games in the series. This marks the first time Far Cry has used the DirectX 12 API, a requirement for the DirectX Raytracing options. We've benchmarked over two dozen AMD and Nvidia GPUs, including most of the best graphics cards, to see how they stack up. Surprisingly, performance isn't significantly worse than Far Cry 5, at least not on our test system that appears to impose some CPU bottlenecks.

Officially, the Far Cry 6 system requirements look quite tame, at least for the minimum setup. A Radeon RX 460 or GeForce GTX 960 (both with 4GB VRAM) should suffice for more than 30 fps at 1080p low. Stepping up to 1440p ultra at 60 fps moves the needle quite a bit, with a recommended RX 5700 XT or RTX 2070 Super. Meanwhile, ray tracing at 4K ultra drops back to a 30 fps target, and an RX 6800 or RTX 3080 is recommended — and you really do need at least 10GB VRAM to handle native 4K ultra with DXR.

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Jarred Walton
Senior Editor

Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.

  • boju
    People will play a buggy game (what's new?)on release. I honour the brave first wave of players because they'll get the ball rolling and get most bugs addressed by the time i pick it up.
    Reply
  • RodroX
    Nice review, I bet drivers and overall game patches will help fix some strange behaviors we see in some of the graphs.

    I would love to some follow up data with a R7 5800X at stock settings or with PBO enable since its a 8c/16t like the i9 9900K.

    Anyways, thanks for the data!
    Reply
  • court655
    Incredibly lame that they make an engine that goes out of its way to nerf Nvidia performance just because it's an "AMD titled game" so the AMD cards can be on top despite the clear performance difference in RT & Rasterizing performance between cards.
    Reply
  • RodroX
    court655 said:
    Incredibly lame that they make an engine that goes out of its way to nerf Nvidia performance just because it's an "AMD titled game" so the AMD cards can be on top despite the clear performance difference in RT & Rasterizing performance between cards.

    Im not so sure the engine "nerf" nvidia GPUs. You know, nerf is such a big word. Perhaps they did kept RT to a minimum to make AMD gpus look better. Maybe even kept it that way so its "easy" on PS5 and Xbox X/S hardware.
    Reply
  • hotaru.hino
    The discrepancy between the RTX 2060 and GTX 1080 Ti is interesting to me. Which got me thinking: I wonder if Far Cry 6 uses hardware features introduced in Turing. Another curious case I found where Turing utterly wrecks Pascal was AnandTech's benchmarks of Wolfenstein II. The RTX 2080 and the GTX 1080 Ti are supposedly on par with each other, but for some reason, the RTX 2080 commands a 50% lead over the 1080 Ti in the game. I'm also pretty certain Wolfenstein II was an AMD sponsored title as well.

    But seeing a RTX 2060 dominate a 1080 Ti raises even more questions. Especially considering RDNA1 also dominates against the 1080 Ti, even though some most of the features in Turing weren't introduced until RDNA2.
    Reply
  • JarredWaltonGPU
    hotaru.hino said:
    The discrepancy between the RTX 2060 and GTX 1080 Ti is interesting to me. Which got me thinking: I wonder if Far Cry 6 uses hardware features introduced in Turing. Another curious case I found where Turing utterly wrecks Pascal was AnandTech's benchmarks of Wolfenstein II. The RTX 2080 and the GTX 1080 Ti are supposedly on par with each other, but for some reason, the RTX 2080 commands a 50% lead over the 1080 Ti in the game. I'm also pretty certain Wolfenstein II was an AMD sponsored title as well.

    But seeing a RTX 2060 dominate a 1080 Ti raises even more questions. Especially considering RDNA1 also dominates against the 1080 Ti, even though some most of the features in Turing weren't introduced until RDNA2.
    I'm pretty sure there's either a drivers issue, or my 1080 Ti is having problems. I tested it multiple times and couldn't get a "clean" run -- there were periodic large dips every 5 seconds or so, which I didn't see on the 1060 or any other GPU. I may go back and rerun those tests after doing a driver wipe today, just to verify they're still happening. I'll toy with the fan settings and other stuff as well, and make sure some throttle wasn't kicking in.
    court655 said:
    Incredibly lame that they make an engine that goes out of its way to nerf Nvidia performance just because it's an "AMD titled game" so the AMD cards can be on top despite the clear performance difference in RT & Rasterizing performance between cards.
    I'm not sure how much of it is intentionally hurting Nvidia performance versus just using DX12 code that's more optimized for AMD hardware. We've seen that a lot in the past, where generic DX12 code seems to favor AMD GPUs and Nvidia needs a lot more fine tuning.
    RodroX said:
    Im not so sure the engine "nerf" nvidia GPUs. You know, nerf is such a big word. Perhaps they did kept RT to a minimum to make AMD gpus look better. Maybe even kept it that way so its "easy" on PS5 and Xbox X/S hardware.
    Remember that PS5 and Xbox X/S don't have FSR or RT support, though maybe that will come with a patch.
    Reply
  • RodroX
    JarredWaltonGPU said:
    .... Remember that PS5 and Xbox X/S don't have FSR or RT support, though maybe that will come with a patch.

    Wait, Im not a console guy so, Are you talking about RT support for this game, or in general?, Cause far as I know both consoles support RT and there are many titles with it already, right?

    FSR is a different thing.
    Reply
  • VforV
    court655 said:
    Incredibly lame that they make an engine that goes out of its way to nerf Nvidia performance just because it's an "AMD titled game" so the AMD cards can be on top despite the clear performance difference in RT & Rasterizing performance between cards.
    The engine is the one from Watch Dogs Legion (it's actually much older, but has been improved over time), but that game, Watch Dogs Legion, is an nvidia sponsored title, it has RTX and DLSS and no FSR, so no extra performance for Radeon and guess what? Nvidia has all the advantages there and wins vs AMD.

    The only thing different this time is that AMD sponsored FC6 and it does not have DLSS, that can help only nvidia.

    Also AMD released new Radeon drivers boosting performance especially for this game's launch.
    There is no consipiracy here and no intentional nerfing, it's just not intentionally pro-nvidia either this time around.
    JarredWaltonGPU said:
    I'm not sure how much of it is intentionally hurting Nvidia performance versus just using DX12 code that's more optimized for AMD hardware. We've seen that a lot in the past, where generic DX12 code seems to favor AMD GPUs and Nvidia needs a lot more fine tuning.

    Remember that PS5 and Xbox X/S don't have FSR or RT support, though maybe that will come with a patch.
    I'm pretty confident a patch will come later to enable RT in FC6 on the consoles. It's very doable at 1080p upscaled as Insomniac did with their games. Ubisoft would be really stupid not to do that after they add the necessary improvement patches.
    Reply
  • JarredWaltonGPU
    RodroX said:
    Wait, Im not a console guy so, Are you talking about RT support for this game, or in general?, Cause far as I know both consoles support RT and there are many titles with it already, right?

    FSR is a different thing.
    RT and FSR in Far Cry 6. They’re absent on the latest consoles for some reason. I wrote this last week, though the headline workshop maybe ended up too inflammatory. LOL

    https://www.google.com/amp/s/www.tomshardware.com/amp/news/far-cry-6-no-ray-tracing-on-consoles
    Reply
  • RodroX
    JarredWaltonGPU said:
    RT and FSR in Far Cry 6. They’re absent on the latest consoles for some reason. I wrote this last week, though the headline workshop maybe ended up too inflammatory. LOL

    https://www.google.com/amp/s/www.tomshardware.com/amp/news/far-cry-6-no-ray-tracing-on-consoles

    lol Ok, I missed that article!

    As you wrote, perhaps they enable it with future updates/patches.
    Reply