We used the fastest single-GPU graphics card available in order to expose any platform-oriented bottlenecks in Metro 2033. With that said, it’s hard to imagine anyone buying a GeForce GTX 580 and gaming at 1680x1050. If they did, they’d see performance start to drop off in a noticeable way starting with AMD’s Phenom II X4 970, continuing on through Intel’s dual-core offerings, and ending with an older Core 2 Quad Q9550.
The moral of the story here seems to be that, as you step up to higher-end graphics, a dual-core processor simply isn’t fast enough.
Also interesting is that the six-core Phenom II X6 1100T, though not the fastest offering, opens up enough headroom to enable the highest minimum frame rate in our Metro 2033 benchmark. That advantage shrinks as you crank resolution up, though, shifting more demand onto the GPU. By the time you hit 2560x1600, eight of 10 platforms fall within one frame per second of each other.
- Core i7-2600K, Core i5-2500K, Core i5-2400, And Core i3-2100 Reviewed
- Inside Of Sandy Bridge: Cores And Cache
- The System Agent And Turbo Boost 2.0
- Sandy Bridge’s Secret Weapon: Quick Sync
- Quick Sync Vs. APP Vs. CUDA
- Blu-ray Playback And Video Performance
- HD Graphics On The Desktop: Intel Trips Up
- Two New Platforms, More On The Way
- Overclocking: Sandy Bridge Changes The Game
- Meet Intel’s Second-Gen Core CPUs
- Hardware Setup
- Benchmark Results: PCMark Vantage
- Benchmark Results: 3DMark11
- Benchmark Results: SiSoftware Sandra 2011
- Benchmark Results: Content Creation
- Benchmark Results: Productivity
- Benchmark Results: Media Encoding
- Benchmark Results: Metro 2033 (DX11)
- Benchmark Results: F1 2010 (DX11)
- Benchmark Results: Aliens Vs. Predator (DX11)
- Benchmark Results: Power Consumption